User:Kerik Rau
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For all intentions this is a dumping ground of information that might be useful. All the information found here is free to use however you wish with no limitations.
Projects | Description |
Apocalypse HUD | A modular tool designed to reduce code reproduction and provide the shortest path available for a given task. Thus it is fast and highly scalable by design. |
n2k.AppSpot | A project aiming to make a name2key and key2name service via Google's App Engine that utilizes the Second Life Search rather than storing keys within a database. |
Scripts | Description |
Simple Slide Show | Throw in the textures and it will automatically rotate through them. |
Map Tile URL | An LSL function that returns a string containing the current regions tile URL |
Code Snippets
Simple Stupid Slide Show
Dumb slide show: simply rez a cube, throw in the script and textures and instant slide show. Ya, boring isn't it?
<lsl> integer Face = 2; float Delay = 25.0;
list Textures; integer TextureNum;
BuildDB() {
Textures = []; integer NumTextures = llGetInventoryNumber(INVENTORY_TEXTURE); while(NumTextures--) Textures += llGetInventoryName(INVENTORY_TEXTURE, NumTextures); llOwnerSay("Loaded Textures: " + llDumpList2String(Textures, ", "));
}
default {
state_entry() { BuildDB(); llSetTimerEvent(Delay); } changed(integer change) { if(change & CHANGED_INVENTORY) BuildDB(); } timer() { llSetTexture(llList2String(Textures, TextureNum), Face); if(++TextureNum >= llGetListLength(Textures)) TextureNum = 0; }
} </lsl>
SLURL Raster Image URL Generator
I was rather interested in the raster images provided within SL and SLURL.com so I decided to figure out how to replicate it in such a way that it could be incorporated into tools and/or services outside the standard fair offered by Linden Labs.
<lsl>
string MapTileURL()
{
vector TilePos = llGetRegionCorner(); //tiles are in a grid based on the regions, so 256m = 1 tile TilePos /= 256.0; //offset provided in the javascript, really 1278 + 1 (probably 0 -> 1 index difference?) TilePos.y = 1279.0 - TilePos.y; //should look like http://secondlife.com/apps/mapapi/grid/map_image/x-y-zoom-0 string mapURL = "http://secondlife.com/apps/mapapi/grid/map_image/"; mapURL += (string) llFloor(TilePos.x); mapURL += "-"; mapURL += (string) llFloor(TilePos.y); //the 3rd value is something to do with zoom mapURL += "-1-0"; return mapURL;
} </lsl>