SL Cert - Basic Textures
Introduction: Textures in and for Second Life
First level certification should require the basic understanding of the use of Textures in Second Life.
Here a rough overview, which will become more detailed over the time: (Links to topics which can be found in this wiki will be added)
Texturing in Second Life means to apply an image to an object, avatar body part, clothes or map in order to colorize or shape it, or to create particles (temporary animated holograms).
The texturing skill set can be divided into two basic categories:
1. Creation of the texture outside of Second Life 2. Utilizing the texture within Second Life
1. Texture creation outside of Second Life
1.1 Surface texture creation (the “skin” of objects, maps, avatar body parts, clothes and particles) 1.2 Sculpt map creation 1.3 RAW file creation
2. Texturing inside Second Life:
There are currently several categories or uses of textures in Second Life:
2.1 Object Texture - Texturing the surface of an object or terrain to colorize it in it’s texture tab 2.2 Clothes texture, Body Texture, Eye texture, Skin texture. Texturing a body part or clothes of an avatar in the appearance editor 2.3 Sculpt map - Applying a sculpt map on an object’s sculpt map tab to shape the object 2.4 RAW file - Applying a RAW file on a terrain to shape the terrain 2.5 Particle Texture - Using the textures to create particles in a particle script
Particle textures:
Usually the script and texture are put into an object and the script will read the texture and act with it according to it’s specified parameters. There are also scripts where you need to insert the UUID of the texture directly into it, usually the line can be found by looking for the line with the word “TEXTURE” or a line llSetTexture(“ “, ALL_SIDES); or the like. The UUID has to be put between quotation marks if inserted directly into a script.