Sculptie Dev
when i was first pitching the sculptie idea inside LL, there was substantial concern that without an in-viwer editor, and with only a maya exporter - the sculpties were too "raw" to be released. i argued that we ought to put them out anyway, and let our advanced residents use them as they could.
what i didn't expect was the literal avalanche of resident collaboration to bring sculpties to the masses. from tutorials to walk-throughs to plugins to external applications - you guys have really come through. it's made me very very happy. bravo. and thank you.
now i'm inspired to take this curious situation one step further. as an experiment.
below i've listed a variety of sculptie bugs/tasks/projects that still need work in the second life viewer. they range in complexity from day-long projects to multi-month projects. if you happen to be a decent software engineer, have a copy of our open-source client, and are bored - i suggest you take a look. perhaps there's something in here that "moves" you.
and because i think it's unfair to take without giving back - here's my promise to you: as a developer on the "inside" of LL - i'll do my part to enable you guys to extend/advance SL in the ways you want. first up is a small change that, had it existed six months ago, would have let the OSS community implement their OWN sculpties. hopefully, with changes like these, you won't need to wait for LL to implement the features you want.
and like i said, this is an experiment. if we fail - then no harm, no foul.
best,
K.
--Qarl Linden 11:40, 22 June 2007 (PDT)
Tasks
- VWR-866 adjust jpeg compression to improve sculptie accuracy
- VWR-1335 improve sculptie degenerate surface detection
- VWR-1336 use streaming media image-feed to drive sculpties
- VWR-698 (and related) create in-world based sculptie editors
for Qarl:
- SVC-350 create new "extra prim parameter" type for open-source (outside LL) use.