Talk:Importprimscript
Great work on the importer code. A couple questions for you, the texture assets that get uploaded, they don't look to be actually created in my Textures folder when I subsequently logon to SL. Other than the raw asset id's that have been dumped to the upload log, are the textures put anywhere in Inventory? --Danger Pugilist 19:42, 9 July 2007 (PDT)
Right now the textures aren't added to your inventory after upload so you will only have the texture UUID to play with. This will be resolved in a future release, as soon as inventory stuff in libsecondlife stabilizes a bit. --Eddy Stryker 00:41, 10 July 2007 (PDT)
Excellent. Any way to have a look at the source code? I wouldn't mind tweaking your stuff a bit. --Danger Pugilist 06:58, 10 July 2007 (PDT)
This is excellent. I'm now able to upload scultpies without the odd twists and bumps! Even symmetrical shapes uploaded well. Obsidian Stormwind 05:52, 11 July 2007 (PDT)
Anyone have any idea why I would be getting this?
C:\primscript>importprimscript.exe Tanner Devonshire mypassword "Richland Center" 90 105 38 c:\primscript\a\aa.primscript Warning: Giving up on waiting for RegionHandshake for (64.129.47.16:13005) Login succeeded, pausing for a moment... Warning: Network timeout for the current simulator ((64.129.47.16:13005)), loggi ng out Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1.bmp, uplo ad timed out Error: Failed to upload image file c:\primscript\a\aa-revolvedSurface1-surface.b mp, upload timed out Warning: Sculpt map c:\primscript\a\aa-revolvedSurface1.bmp failed to upload, sk ipping revolvedSurface1 Rezzed, textured, and linked 0 sculpted prims, logging out...