User:Blakar Ogre
Currently working on:
Particles
Particles can be used to create great effects at a relatively low cost (rendering particles is easy for your graphics card). Unfortunately quite a few bugs have crept in.
JIRA issues:
VWR-418
VWR-983
VWR-2164
Currently on hold:
Performance profiling of Second Life viewer
I profile the Second Life viewer using AMD's CodeAnalyst. Once I've identified hotspots I check whether these can be improved in order to gain more performance. As particles eat a lot of CPU I'm profiling that particular area still while fixing all the particle bugs I can find.
Sculpted prim technical documentation
Current Wiki page seems to be sufficient for now.
Sculpted prim source code patching
Not trying anything before lossless compression has been introduced for sculpt textures
Past work:
VWR-881 patch
VWR-1612 patch
VWR-1613 patch