User talk:Prajna Vella

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Sorry about the mess; I'm just practising my wiki editing.

<lsl> // Give object contents in a folder to AV on touch - by Prajna Vella // // This script can be put in a 'giver' object along with the items you want to give to // anyone who touches the object. If you want to add an item, just add it to the // object's contents; the script will notice the change and update the list. // // The script will not give any no-transfer items (because it can't, just as you can't) // nor will it give any no-copy items (because llGiveInventoryList() doesn't allow it.

string version = "1.0"; // the script version number string folder = "Ephemera Gifts"; // the name of the folder we will give to the AV that touches the object string title = "Gifts"; // the floating title for the giver object list contents; // the list of items we will put in the folder

// check we can give the item and if so add it to the list // this could have been included in the getList() function but the script is // much more readable if it is done here. addItem(string item) { // get the permissions the object owner has for this item integer ownerPerms = llGetInventoryPermMask(item, MASK_OWNER); // only add items the owner has permission to copy and transfer if ((ownerPerms & (PERM_COPY | PERM_TRANSFER)) == (PERM_COPY | PERM_TRANSFER)) // add the item to the list contents += item; else llOwnerSay("Couldn't add '" + item + "' because you must have transfer and copy permissions."); }

// get the list of the items we will give getList() { // empty the list of items contents = []; // how many items are there in the contents? integer item = llGetInventoryNumber(INVENTORY_ALL); // we find out the name of this script here so we only have to do it once string thisScript = llGetScriptName(); // this efficiently refers to the current item and will loop until we have reached item 0 while (item) { // this line gets the item name but first decrements the item counter // it is very efficient and takes care of the fact itemes are numbered starting with 0 string thisItem = llGetInventoryName(INVENTORY_ALL, --item); // we need to check we don't give a copy of this script if (thisItem != thisScript) addItem(thisItem); } }

// we do this as a user defined function so it can be called from both state_entry() and changed() events config() { // tell the owner what is happening and get the list of items to give llOwnerSay("Version " + version); llOwnerSay("Configuring..."); getList(); llOwnerSay("Ready to give folder " + folder); llOwnerSay("Containing: " + llList2CSV(contents)); // set the floating text on the giver llSetText(title, <1.0,1.0,1.0>, 1.0); }

default { // when the script starts running state_entry() { config(); }

// when someone touches the object touch_start(integer count) { // count is how many people touched the object while (count) { // we find out the UUID key of the AV that touched key id = llDetectedKey(--count); // and give them the folder llGiveInventoryList(id, folder, contents); } }

// when the contents of the object is changed changed(integer change) { if (change && CHANGED_INVENTORY) // we get the list of items again config(); } } </lsl>