TestUnit TestScript Math 3D.lsl

From Second Life Wiki
Revision as of 10:24, 12 April 2008 by Uzume Grigorovich (talk | contribs) (lsl code tagging)
Jump to navigation Jump to search


<lsl> /////////////////////////////////////////////////////////////////////////////////// /////// /////// /////// /////// TestUnit_TestScript /////// /////// Math_3D /////// /////// This is the test script for the 3D math functions. /////// /////// //////////////////////////////////////////////////////////////////////////////////////

//TestUnit_TestScript .1 -> initial framework 6.23.2007 //TestUnit_TestScript .2 -> tested with minor bug fixes 7.2.2007

//Math_3D .1 -> modified from TestUnit_TestScript base to test 3D math functions 7.3.2007


////////////////////////////////////////////////////////////////////////////////////// // // Command Protocol // ////////////////////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////// // CHAT commands ////////////////////////////////////////////// // // Chat commands will be on the specified broadcastChannel // //////// OUTPUT /////////// // // AddUnitReport - send Report update to Coordinator on the chat broadcastChannel // format example -> AddUnitReport::unitKey::00000-0000-0000-00000::Report::Successful Completion of Test // ////////////////////////////////////////////// // LINK MESSAGE commands ////////////////////////////////////////////// // // link message commands will be sent out on the toAllChannel, and recieved on the passFailChannel // //////// INPUT /////////// // // RunTest - activation command to start test // format example -> RunTest // // Report - channel and report type // format example -> Report::controlChannel::0::reportType::NORMAL // // Reset - rest the scripts // format example -> Reset // //////// OUTPUT /////////// // // passFail - status of test sent on passFailChannel // format example -> PASS // //////////////////////////////////////////////////////////////////////////////////////////


// Global Variables

integer toAllChannel = -255; // general channel - linked message integer passFailChannel = -355; // test scripts channel for cummunicating pass/fail - linked message

integer debug = 0; // level of debug message integer debugChannel = DEBUG_CHANNEL; // output channel for debug messages


integer llAngleBetweenPASS; // integer llAxes2RotPASS; // integer llAxisAngle2RotPASS; // These are global pass/fail integer llEuler2RotPASS; // indicators for the various integer llRot2EulerPASS; // Math 3D functions that are integer llRotBetweenPASS; // being tested. These variables integer llVecDistPASS; // are used in the Run Test integer llVecMagPASS; // and Report Functions of this integer llVecNormPASS; // script.

////////////////////////////////////////////////////////////////////////////////////////////////// ////////// ////////// Function: ParseCommand ////////// ////////// Input: string message - command to be parsed ////////// ////////// Output: no return value ////////// ////////// Purpose: This function calls various other functions or sets globals ////////// depending on message string. Allows external command calls. ////////// ////////// Issues: no known issues ////////// ////////// ///////////////////////////////////////////////////////////////////////////////////////////////// ParseCommand(string message) {

   if(debug > 1)llSay(debugChannel, llGetScriptName()+ "->ParseCommand: " + message);
       
   //reset all scripts 
   if(message == "Reset")
   {
       //reset this script 
       llResetScript();                   
   }
   
   //RunTest()
   else if(message == "RunTest")
   {
       RunTest();
   }
   //Report()
   //Example format -> Report::broadcastChannel::0::reportType::NORMAL
   else if( llSubStringIndex(message, "Report") != -1 )
   {
       //parse the string command into a list
       list reportParameters = llParseString2List( message, ["::"], [""] );
       
       //find the broadcastChannel label and increment by one
       integer tempIndex = llListFindList( reportParameters, ["controlChannel"] ) + 1;
       //pull the broadcastChannel from the list with the index just calculated
       integer controlChannel = llList2Integer( reportParameters , tempIndex);
       
       //find the reportType label and increment by one
       tempIndex = llListFindList( reportParameters, ["reportType"] ) + 1;
       //pull the reportType from the list with the index just calculated
       string reportType = llList2String( reportParameters , tempIndex);
               
       //call the Report function with new parameters
       Report( controlChannel, reportType );
   }
   
   
   

} //end ParseCommand

////////////////////////////////////////////////////////////////////////////////////////////////// ////////// ////////// Function: RunTest ////////// ////////// Input: no input paramaters ////////// ////////// Output: link message on passFailChannel test status ////////// ////////// Purpose: This function is where you put the scripts that you want to test ////////// with this unit. ////////// ////////// Issues: no known issues ////////// ////////// ///////////////////////////////////////////////////////////////////////////////////////////////// RunTest() {

    /////////////////////////////////////////////////////////////////
    // Function: float llAngleBetween( rotation a, rotation b ); 
    // Returns a float that is the angle between rotation a and b.
    // • rotation     a     –     start rotation     
    // • rotation     b     –     end rotation     
    /////////////////////////////////////////////////////////////////
   //initialize a pass variable to TRUE 
   llAngleBetweenPASS = 0;
    
    //compare two rotations with no angle in between
    if( (string)0.0 == (string)llAngleBetween( <0.0, 0.0, 0.0, 1.0>, <0.0, 0.0, 0.0, 1.0> ) &
    		(string)2.094395 == (string)llAngleBetween( <1.0, 1.0, 1.0, 1.0>, <0.0, 0.0, 0.0, 1.0> ) &
    		(string)2.094395 == (string)llAngleBetween( <0.0, 0.0, 0.0, 1.0>, <1.0, 1.0, 1.0, 1.0> ) )
    {
        llAngleBetweenPASS = 1;    
    }
    
    /////////////////////////////////////////////////////////////////////////
    // Function: rotation llAxes2Rot( vector fwd, vector left, vector up );
    // Returns a rotation that is defined by the 3 coordinate axes
    // • vector     fwd             
    // • vector     left             
    // • vector     up
    /////////////////////////////////////////////////////////////////////////
   //initialize a pass variable to TRUE 
   llAxes2RotPASS = 0;
    
    //test four sets of vector configurations to hardcoded values
    if( (string)<1.00000, 0.00000, 0.00000, 0.00000> == (string)llAxes2Rot( <0.0, 0.0, 0.0>, <0.0, 0.0, 0.0>, <0.0, 0.0, 0.0>) &
    		(string)<0.00000, -0.35355, 0.35355, 0.70711> == (string)llAxes2Rot( <1.0, 1.0, 1.0>, <0.0, 0.0, 0.0>, <0.0, 0.0, 0.0>) &
    		(string)<0.35355, 0.00000, -0.35355, 0.70711> == (string)llAxes2Rot( <0.0, 0.0, 0.0>, <1.0, 1.0, 1.0>, <0.0, 0.0, 0.0>) &
    		(string)<-0.35355, 0.35355, 0.00000, 0.70711> == (string)llAxes2Rot( <0.0, 0.0, 0.0>, <0.0, 0.0, 0.0>, <1.0, 1.0, 1.0>) )
    {
        llAxes2RotPASS = 1; 
    }
    
    /////////////////////////////////////////////////////////////////////////
    // Function: rotation llAxisAngle2Rot( vector axis, float angle );
    // Returns a rotation that is a generated angle about axis
    // • vector     axis             
    // • float     angle     –     expressed in radians.     
    /////////////////////////////////////////////////////////////////////////
   //initialize a pass variable to TRUE 
   llAxisAngle2RotPASS = 0;
        
    //test four sets of configurations to hardcoded values
    if( (string)<0.00000, 0.00000, 0.00000, 1.00000> == (string)llAxisAngle2Rot( < 0.0, 0.0, 0.0>, 0.0 ) &
    		(string)<0.84147, 0.00000, 0.00000, 0.54030> ==  (string)llAxisAngle2Rot( < 1.0, 0.0, 0.0>, 2.0 ) &
    		(string)<0.27680, 0.27680, 0.27680, 0.87758> == (string)llAxisAngle2Rot( < 1.0, 1.0, 1.0>, 1.0 ) &
    		(string)<0.00000, 0.00000, 0.47943, 0.87758> == (string)llAxisAngle2Rot( < 0.0, 0.0, 1.0>, 1.0 ) )
    {
        llAxisAngle2RotPASS = 1; 
    }

////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    //////////////////////////////////////////////////////////////////////////////
    // Function: rotation llEuler2Rot( vector v );
    // Returns a rotation representation of Euler Angles v.
    // • vector     v         
    //////////////////////////////////////////////////////////////////////////////
    
   //initialize a pass variable to TRUE 
   llEuler2RotPASS = 0;
      
    //test four sets of configurations to hardcoded values
    if( (string)<0.00000, 0.00000, 0.00000, 1.00000> == (string)llEuler2Rot( < 0.0, 0.0, 0.0> ) &
    		(string)<0.47943, 0.00000, 0.00000, 0.87758> ==  (string)llEuler2Rot( < 1.0, 0.0, 0.0> ) &
    		(string)<0.57094, 0.16752, 0.57094, 0.56568> == (string)llEuler2Rot( < 1.0, 1.0, 1.0> ) &
    		(string)<0.00000, 0.00000, 0.47943, 0.87758> == (string)llEuler2Rot( < 0.0, 0.0, 1.0> ) )
    {
        llEuler2RotPASS = 1; 
    }
 
      ///////////////////////////////////////////////////////////////////////////////////    
      // Function: vector llRot2Euler( rotation quat );
      // Returns a vector that is the Euler representation (roll, pitch, yaw) of quat.
      // • rotation     quat     –     Any valid rotation     
      ///////////////////////////////////////////////////////////////////////////////////    
    
   //initialize a pass variable to TRUE 
   llRot2EulerPASS = 0;
      
    //test four sets of configurations to hardcoded values
    if( (string)<-0.00000, 0.00000, -0.00000> == (string)llRot2Euler( <0.00000, 0.00000, 0.00000, 1.00000> ) &
    		(string)<1.57574, 0.11067, -0.08922> ==  (string)llRot2Euler( <1.00000, 0.10000, 0.01100, 1.00000> ) &
    		(string)<-1.10715, 0.72973, 2.03444> == (string)llRot2Euler( <0.00000, 1.00000, 1.00000, 1.00000> ) &
    		(string)<0.00000, 1.57080, 1.57080> == (string)llRot2Euler( <1.00000, 1.00000, 1.00000, 1.00000> ) )
    {
        llRot2EulerPASS = 1; 
    }     
  

    /////////////////////////////////////////////////////////////////////////////////
    // Function: rotation llRotBetween( vector start, vector end );
    // Returns a rotation that is the rotation between start to end
    // • vector     start             
    // • vector     end
    /////////////////////////////////////////////////////////////////////////////////
    
   //initialize a pass variable to TRUE 
   llRotBetweenPASS = 0;
      
    //test four sets of configurations to hardcoded values
    if( (string)<0.00000, 0.00000, 0.00000, 1.00000> == (string)llRotBetween( < 0.0, 0.0, 0.0>, < 0.0, 0.0, 0.0> ) &

(string)<0.00000, 0.03531, -0.70622, 0.70711> == (string)llRotBetween( < -10.0, 0.0, 0.0>, < 0.0, 10.0, 0.5> ) & (string)<0.62796, 0.62796, 0.00000, 0.45970> == (string)llRotBetween( < 10.0, -10.0, 10.0>, < 0.0, 0.0, -1.0> ) & (string)<0.00000, -0.99969, 0.00000, 0.02498> == (string)llRotBetween( < 0.0, 0.0, -10.0>, < 0.5, 0.0, 10.0> ) )

    {
        llRotBetweenPASS = 1; 
    }     
     
    /////////////////////////////////////////////////////////////////////////////////////////////////////
    // Function: float llVecDist( vector vec_a, vector vec_b );
    // Returns a float that is the distance between vec_a and vec_b (llVecMag(vec_a - vec_b)).
    // • vector     vec_a     –     Any valid vector     
    // • vector     vec_b     –     Any valid vector
    //////////////////////////////////////////////////////////////////////////////////////////////////////
     
   //initialize a pass variable to TRUE 
   llVecDistPASS = 0;
      
    //test four sets of configurations to hardcoded values
    if( (string)0.0 == (string)llVecDist( < 0.0, 0.0, 0.0>, < 0.0, 0.0, 0.0> ) &
    		(string)1.0 ==  (string)llVecDist( < 1.0, 0.0, 0.0>, < 0.0, 0.0, 0.0> ) &
    		(string)1.732051 == (string)llVecDist( < 1.0, 1.0, 1.0>, < 0.0, 0.0, 0.0> ) &
    		(string)1.0 == (string)llVecDist( < 0.0, 0.0, -1.0>, < 0.0, 0.0, 0.0> ) )
    {
        llVecDistPASS = 1; 
    }     
      
   
    //////////////////////////////////////////////////////////////////////////////////////////////////////
    // Function: float llVecMag( vector vec );
    // Returns a float that is the magnitude of the vector (the distance from vec to <0.0, 0.0, 0.0>).
    // • vector     vec             
    //////////////////////////////////////////////////////////////////////////////////////////////////////
    
    
   //initialize a pass variable to TRUE 
   llVecMagPASS = 0;
      
    //test four sets of configurations to hardcoded values
    if( (string)0.0 == (string)llVecMag( < 0.0, 0.0, 0.0>) &
    		(string)1.0 ==  (string)llVecMag( < 1.0, 0.0, 0.0>) &
    		(string)1.732051 == (string)llVecMag( < 1.0, 1.0, 1.0> ) &
    		(string)1.414214 == (string)llVecMag( < 1.0, 0.0, -1.0> ) )
    {
        llVecMagPASS = 1; 
    }     
 
   
    ///////////////////////////////////////////////////////////////////////////////
    // Function: vector llVecNorm( vector vec );
    // Returns a vector that is the normal of the vector (vec / llVecMag(vec)).
    // • vector     vec     –     Any valid vector     
    ///////////////////////////////////////////////////////////////////////////////
   //initialize a pass variable to TRUE 
   llVecNormPASS = 0;
      
    //test four sets of configurations to hardcoded values
    if( (string)< 0.0, 0.0, 0.0> == (string)llVecNorm( < 0.0, 0.0, 0.0>) &
    		(string)< 1.0, 0.0, 0.0> ==  (string)llVecNorm( < 1.0, 0.0, 0.0>) &
    		(string)<0.57735, 0.57735, 0.57735> == (string)llVecNorm( < 1.0, 1.0, 1.0> ) &
    		(string)<0.70711, 0.00000, -0.70711> == (string)llVecNorm( < 1.0, 0.0, -1.0> ) )
    {
        llVecNormPASS = 1; 
    }         
  
   
    //multiple all of the individual pass variables together to check for any failures.
    integer pass = llAngleBetweenPASS *
    llAxes2RotPASS *
    llAxisAngle2RotPASS *
    llEuler2RotPASS *
    llRot2EulerPASS *
    llRotBetweenPASS *
    llVecDistPASS *
    llVecMagPASS *
    llVecNormPASS;
    


    // if all of the individual 
    if( pass == 1)
    {
      llMessageLinked(LINK_SET, passFailChannel, "PASS", NULL_KEY);
    }
    else
    {
      llMessageLinked(LINK_SET, passFailChannel, "FAIL", NULL_KEY);
    }

}

////////////////////////////////////////////////////////////////////////////////////////////////// ////////// ////////// Function: Report ////////// ////////// Input: broadcastChannel - chat channel to send report ////////// reportType - determines length and content of report type ////////// -> NORMAL - failures and summary information ////////// -> QUITE - summary information only ////////// -> VERBOSE - everything ////////// ////////// Output: llSay on broadcastChannel ////////// ////////// Purpose: This function is where you design the three level of reports ////////// avaliable upon request by the Coordinator ////////// ////////// Issues: no known issues ////////// ////////// ///////////////////////////////////////////////////////////////////////////////////////////////// Report( integer controlChannel, string reportType ) {

   //this string will be sent out reguardless of reporting mode
   string reportString;
   
   // Initialize with FAIL
   string llAngleBetweenPASSstring = "FAIL";            
   string llAxes2RotPASSstring = "FAIL";
   string llAxisAngle2RotPASSstring = "FAIL";
   string llEuler2RotPASSstring = "FAIL";
   string llRot2EulerPASSstring = "FAIL";
   string llRotBetweenPASSstring = "FAIL";
   string llVecDistPASSstring = "FAIL";
   string llVecMagPASSstring = "FAIL";
   string llVecNormPASSstring = "FAIL";
   
   //translate integer conditional into text string for the report. 
   if ( llAngleBetweenPASS )
   {
         llAngleBetweenPASSstring = "PASS";
   }
   if ( llAxes2RotPASS )
   {
         llAxes2RotPASSstring = "PASS";
   }
   if ( llAxisAngle2RotPASS )
   {
       llAxisAngle2RotPASSstring = "PASS";
   }
   if ( llEuler2RotPASS)
   {
         llEuler2RotPASSstring = "PASS";
   }
   if ( llRot2EulerPASS )
   {
         llRot2EulerPASSstring = "PASS";
   }
   if ( llRotBetweenPASS )
   {
         llRotBetweenPASSstring = "PASS";
   }
   if ( llVecDistPASS )
   {
         llVecDistPASSstring = "PASS";
   }
   if ( llVecMagPASS )
   {
         llVecMagPASSstring = "PASS";
   }
   if ( llVecNormPASS )
   {
         llVecNormPASSstring = "PASS";
   }
   
   //Normal - moderate level of reporting
   if( reportType == "NORMAL" )
   {
     reportString = "Function: float llAngleBetween( rotation a, rotation b ) -> " 
                                               + llAngleBetweenPASSstring + "\n"
                  + "Function: rotation llAxes2Rot( vector fwd, vector left, vector up) ->" 
                                               + llAxes2RotPASSstring + "\n"
                  + "Function: rotation llAxisAngle2Rot( vector axis, float angle ) -> " 
                                               + llAxisAngle2RotPASSstring + "\n"
                  + "Function: rotation llEuler2Rot( vector v ) -> " 
                                               + llEuler2RotPASSstring + "\n"
                  + "Function: vector llRot2Euler( rotation quat ) -> " 
                                               + llRot2EulerPASSstring + "\n"
                  + "Function: rotation llRotBetween( vector start, vector end ) -> "
                                               + llRotBetweenPASSstring + "\n"
                  + "Function: float llVecDist( vector vec_a, vector vec_b ) -> " 
                                               + llVecDistPASSstring + "\n"
                  + "Function: float llVecMag( vector vec ) -> " 
                                               + llVecMagPASSstring + "\n"
                  + "Function: vector llVecNorm( vector vec ) -> " 
                                               + llVecNormPASSstring + "\n";
      
   } // end normal  
   //VERBOSE - highest level of reporting
   if( reportType == "VERBOSE" )
   {
       reportString = "/////////////////////////////////////////////////////////////////" + "\n" +

"// Function: float llAngleBetween( rotation a, rotation b ) + " + "\n" + "// Returns a float that is the angle between rotation a and b." + "\n" + "// • rotation a – start rotation " + "\n" + "// • rotation b – end rotation " + "\n" + "/////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llAngleBetweenPASSstring + "\n\n" +

"/////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: rotation llAxes2Rot( vector fwd, vector left, vector up ) +" + "\n" + "// Returns a rotation that is defined by the 3 coordinate axes" + "\n" + "// • vector fwd " + "\n" + "// • vector left " + "\n" + "// • vector up" + "\n" + "/////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llAxes2RotPASSstring + "\n\n" +

"/////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: rotation llAxisAngle2Rot( vector axis, float angle );" + "\n" + "// Returns a rotation that is a generated angle about axis" + "\n" + "// • vector axis " + "\n" + "// • float angle – expressed in radians. " + "\n" + "/////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llAxisAngle2RotPASSstring + "\n\n" +

"//////////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: rotation llEuler2Rot( vector v );" + "\n" + "// Returns a rotation representation of Euler Angles v." + "\n" + "// • vector v " + "\n" + "//////////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llEuler2RotPASSstring + "\n\n" +

"/////////////////////////////////////////////////////////////////////////////////// " + "\n" + "// Function: vector llRot2Euler( rotation quat );" + "\n" + "// Returns a vector that is the Euler representation (roll, pitch, yaw) of quat." + "\n" + "// • rotation quat – Any valid rotation " + "\n" + "/////////////////////////////////////////////////////////////////////////////////// " + "\n" + "PASS/FAIL -> " + llRot2EulerPASSstring + "\n\n" +

"/////////////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: rotation llRotBetween( vector start, vector end );" + "\n" + "// Returns a rotation that is the rotation between start to end" + "\n" + "// • vector start " + "\n" + "// • vector end" + "\n" + "/////////////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llRotBetweenPASSstring + "\n\n" +

"/////////////////////////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: float llVecDist( vector vec_a, vector vec_b );" + "\n" + "// Returns a float that is the distance between vec_a and vec_b (llVecMag(vec_a - vec_b))." + "\n" + "// • vector vec_a – Any valid vector " + "\n" + "// • vector vec_b – Any valid vector" + "\n" + "//////////////////////////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llVecDistPASSstring + "\n\n" +

"///////////////////////////////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: float llVecMag( vector vec );" + "\n" + "// Returns a float that is the magnitude of the vector (the distance from vec to <0.0, 0.0, 0.0>)." + "\n" + "// • vector vec " + "\n" + "///////////////////////////////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llVecMagPASSstring + "\n\n" +

"///////////////////////////////////////////////////////////////////////////////" + "\n" + "// Function: vector llVecNorm( vector vec );" + "\n" + "// Returns a vector that is the normal of the vector (vec / llVecMag(vec))." + "\n" + "// • vector vec – Any valid vector " + "\n" + "///////////////////////////////////////////////////////////////////////////////" + "\n" + "PASS/FAIL -> " + llVecNormPASSstring + "\n\n";

 }// end verbose
   
   //AddUnitReport()
   //send to Coordinator on the broadcastChannel the selected report
   //format example -> AddUnitReport::unitKey::00000-0000-0000-00000::Report::Successful Completion of Test
   llSay( controlChannel, "AddUnitReport::unitKey::" + (string)llGetKey() + "::Report::" + reportString);

}


////////////////////////////////////////////////////////////////////////////////////////////////// ////////// ////////// Function: Initialize ////////// ////////// Input: no input paramaters ////////// ////////// Output: no return value ////////// ////////// Purpose: This function initializes any variables or functions necessary ////////// to get us started ////////// ////////// Issues: no known issues ////////// ////////// ///////////////////////////////////////////////////////////////////////////////////////////////// Initialize() {

  //why
  llSetText( "Math 3D", <255,255,255>, 1);

}


/////////////////////////////////////////////////////////////////////////////////////// //STATE STATE STATE STATE STATE STATE STATE STATE STATE STATE STATE STATE STATE STATE// /////////////////////////////////////////////////////////////////////////////////////// // // // // // DEFAULT STATE // // // // // /////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////// default { /////////////////////////////////////////////////////// // State Entry of default state // ///////////////////////////////////////////////////////

  state_entry()
   {
       Initialize();
   }

//////////////////////////////////////////////////////// // On Rez of default state // ////////////////////////////////////////////////////////

   on_rez(integer start_param)
   {
       Initialize();
   }


/////////////////////////////////////////////////////// // Link Message of default state // ///////////////////////////////////////////////////////

   link_message(integer sender_number, integer number, string message, key id)
   {
       //if link message is on the correct channel
       if(number == toAllChannel)
       {
           //treat as command input
           ParseCommand(message);
       }
       
   } //end of link message
   

} // end default

</lsl>