User:Nerolus Mosienko

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A passionate, multi-talented resident and entrepreneur of Second Life focusing on content creation, business ownership, and region management along with new resident experiences and orientation. Design style usually leans towards a Post-Apocalyptic 1950's Art Deco theme. A creator of Buildings with a unique sense of architecture. Clothes, attachments, skins and complete avatars ranging from clean to gritty horror themes. Co-owner and designer of the sim "Vagabonds". Spends his RL days in Seattle, Washington with his SL/RL partner, lilsparklez Sprawl.

Skills

- Region estate owner/manager
- Business owner/entrepreneur
- Current active resident
- Working knowledge of the TOS
- Texture master
- Builder extraordinaire
- New resident orientation
- Basic understanding of LSL
- Familiarity with the JIRA system
- Familiarity with the SL Wiki
- Subscriber to Second Life's blog as well as numerous other SL based blogs

Linden Lab Specific Skills:

- Responsible
- Accountable
- Team oriented or independent thinker as needed
- Self starter
- Microsoft office
- Windows OS
- Photoshop 7, CS2, CS3
- Digital design
- 85 WPM
- Excel in computer sciences and technology

Experience

Valve – Game Testing

- http://www.valvesoftware.com
- In-Office testing at Valve headquarters office in Kirkland WA specifically for the unreleased game Left 4 Dead, direct feedback in an interactive group setting with the development team.  

AU Creative Group – Contractual Assignment in Second Life

- http://www.aucreativegroup.com
- Contractual work creating two identical islands specifically for two well-known universities. 
- I worked directly with AU Creative's Kippie Friedkin. 
- Previous contractual work with  AU Creative constructing their main entertainment venue to specificatons with room for artistic expertise and interpretation on their private estate, Second Detroit. 

Second Life - I am Legend Sim – Custom Outfit Donation

- Donated a custom created outfit including jacket, shirt, and pants layers for the I am Legend Sim experience, 
- created by the Electric Sheep Company.

Face of Mankind - Customer Service Relations

- http://www.faceofmankind.com
- Face of Mankind was an unique MMOFPS set in the future, with a player driven economy, and player created content. 
- I assisted with volunteer customer and technical support using a ticket based system, hosted events for the community, 
- created story arcs, executed game testing, assisted with development ideas, forum moderation, in game moderator, and bug squishing. 

Open and Closed Beta Testing Experience

- Game testing, assisting with game balance, finding and reporting exploits, 
- bugs or faults as well as being able to replicate them. Games I've been involved in testing include: 
- Warhammer Online
- Everquest 2
- Starwars Galaxies: Jump to Light Speed
- The Matrix: Online
- Face of Mankind
- Dransik