Mesh/Archive/2011-03-21
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Revision as of 13:54, 21 March 2011 by Charlar Linden (talk | contribs) (Created page with "== Agenda == # Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks! # Pending updates to Aditi sim which will cause older e…")
Agenda
- Please add topics here, also please put your SL name down so we can follow up if we have questions. thanks!
- Pending updates to Aditi sim which will cause older existing beta content to fail [charlar]
- Can you give us an update on recent progress and tell us what your current priorities are? Vivienne Daguerre
- Is there anything in particular that you need us to test? Vivienne Daguerre
- Are we there yet? Vivienne Daguerre
- New streaming costs are in wiki and viewer. Are they showing on (a) edit floater, (b) upload floater?
- Rumor: Mesh is on hold indefinitely. True or False? If so, why?
- New viewer is having problems loading meshes and textures :(
- Can we get a check box in the preferences menu for focal blur (on/off)?
- Offset pivot is strange (CTS-498, CTS-500).
- The mesh pivot point change is not acting as expected (at least not on models created in Blender). If you place the AssetPivot object in a position relative to your model where you need it, it gives unexpected results on upload. (Ashasekayi Ra) Forum discussion: http://community.secondlife.com/t5/Mesh/Changing-Pivot-Point/td-p/750457
- Does llmesh support arbitrary bones- basically I'm asking is, does LL just need to support it in the client for custom bones to work? llanim seems to be ready for any new bones, but I don't know about llmesh. -- Raz
- Do you need LOD if you have less than 128 triangles? (Ashasekayi Ra)
- How will pivot offset interact with non-cnter-based encroachment detection?
- How about some havok cloth? Just get Falcon to do it. Thats what he does, right?
- Which is a better idea, doing your own collision boxes, or having SL do them for you? How harsh is the penalty for doing your own?
- Any more info about a finalized ARC system that incorporates mesh av's?