Zigzag Sequence
Origin
While scripting my checkers board, it came around the point where rezzing the pieces was required. As many of you know (or should) a checkers board is somewhat like quadrant 1 of a coordinate plane, that being said the coordinates must alternate in a sequence (i.e. (0,0), (1,1), (2,0), (3,1)...). Instead of using a static list and inputting 0s and 1s (like you would do with an array or something) I just incorporated a bit of Trig.
The Script
This is just a simple for loop with text so you get the idea.
<lsl> Loop(integer max) {
list sequence; integer x; for(x = 0;x <= max; ++x) { integer y = llCeil(llSin((x+1) * PI)); sequence += llList2CSV([x,y]); sequence += "\n";
llSetText((string) sequence, <1,1,1>, 1); }
} default {
state_entry() { Loop(8); }
} </lsl>
The Script
This is just a simple for loop with text so you get the idea.
<lsl> Loop(integer max) {
list sequence; integer x; for(x = 0;x <= max; ++x) { integer y = llCeil(llSin((x+1) * PI)); sequence += llList2CSV([x,y]); sequence += "\n";
llSetText((string) sequence, <1,1,1>, 1); }
} default {
state_entry() { Loop(8); }
} </lsl>
The Script
This is just a simple for loop with text so you get the idea.
Loop(integer max) {
list sequence; integer x; for(x = 0;x <= max; ++x) { integer y = llCeil(llSin((x+1) * PI)); sequence += llList2CSV([x,y]); sequence += "\n";
llSetText((string) sequence, <1,1,1>, 1); }
} default {
state_entry() { Loop(8); }
}