Mesh/Archive/2012-03-19
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Revision as of 11:14, 21 March 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found …")
Agenda
- I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found in Develop->Avatar->Show Collision Skeleton? Nalates Urriah 14:41, 17 March 2012 (PDT)
- Mesh import formats roadmap and need to update import mesh formats already in use (DAE only at the moment)
- Status of the usergroup
- Status of the mesh clothing parametric deformer
- How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen
- Any mesh stats? Nalates Urriah
- Will we be getting hinges back? CrystalShard Foo
- When non attached rigged mesh is going to be scheduled ? FadeOut Razorfen
- Thank you Nyx for getting the UG back on the UG list. Nalates Urriah