Mesh/Archive/2012-03-19

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Revision as of 11:14, 21 March 2012 by Nyx Linden (talk | contribs) (Created page with "==Agenda== # I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found …")
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Agenda

  1. I know the collision box is an elipsoid shaped sphere. But, I don't understand how it related to the Collision Skeleton. What is the avatar collision skeleton found in Develop->Avatar->Show Collision Skeleton? Nalates Urriah 14:41, 17 March 2012 (PDT)
  2. Mesh import formats roadmap and need to update import mesh formats already in use (DAE only at the moment)
  3. Status of the usergroup
  4. Status of the mesh clothing parametric deformer
  5. How to cut down your prim equivalency cost? Are people supposed to cut repeating parts as separate mesh objects and then copy+link them in world? Also cut simple mesh parts that could be replaced with prims? Because this is what it looks like when i was creating a medieval tower. FadeOut Razorfen
  6. Any mesh stats? Nalates Urriah
  7. Will we be getting hinges back? CrystalShard Foo
  8. When non attached rigged mesh is going to be scheduled ? FadeOut Razorfen
  9. Thank you Nyx for getting the UG back on the UG list. Nalates Urriah


Meeting Notes