Talk:LlLookAt

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Revision as of 10:36, 8 February 2011 by Strife Onizuka (talk | contribs)
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I dont understand a common logic behind llMoveToTarget and llLookAt functions. I can use llMoveToTarget in an object attached to Avatar, then avatars moves with an object and so i can drive it to any place i want. Which is very nice and usefull. I would expect to find same behaviour in llLookAt, so i can from an attachment rotate an Avatar to any position I like. But it is not so, Avatar does not rotate, only moves. Maybe it is my fault and there is a way to do it, so if anybody knows anything about it please let me know. Thanx in advance.Martinek Martinsyde 17:11, 5 February 2011 (PST)

There is no way to rotate an avatar with a script. The reasoning being this it would imply moving the default position and angle of the camera, which the user might not agree with. Instead of resolving the murky camera behavior expectations, they just didn't enable the feature at all. -- Strife (talk|contribs) 10:36, 8 February 2011 (PST)