Photo checklist
Torley's settings (as of 2012-08-20) for awesome photo shoots used in official Linden Lab materials — and just for fun! Many of these are overridden debug settings which presume you have advanced Second Life experience, so go to Advanced menu > Debug Settings to enter them.
Rendering quality
- Select Me menu > Preferences.
- In the PREFERENCES window, click the Graphics tab.
- Click Ultra on the presets slider to set most options to an exceeding-high level of quality.
- Click Advanced button to expose finer controls.
- Depending on the scene, you may want to increase Draw distance to
512
. This is really useful for shooting epic city/landscapes. - Uncheck Avatar impostors. This slows performance but makes distant avatars render more accurately.
- Click Hardware button.
- In HARDWARE SETTINGS window, make sure Anisotropic Filtering (textures viewed diagonally, especially at distances, appear sharper) is checked.
Also:
- Debug setting: WLSkyDetail =
256
- This actually exceeds the PREFERENCES' max. slider value of
128
. Don't set it much higher than this though, as it becomes crashy.
- This actually exceeds the PREFERENCES' max. slider value of
- Debug setting: RenderVolumeLODFactor =
8
- Smooths out jaggies on spheres and other curvy objects.
Depth of field
Optimized for "creamier" bokeh and softer DOF appearance — which has the side benefit of somewhat higher performance. Optional: tap Ctrl-0 a few times to zoom in and narrow the field of view, creating a more intimate relationship with the tightly-focused subject matter.
All of these are conveniently found in Exodus Viewer's World menu > Visual Settings, under the CAMERA tab.
- CameraDoFResScale (Blur Quality) =
0.2
- Lowered from the default of
0.7
so that there's more of a gradual ramping when you zoom into a subject. Can provide some analogue-feeling "diffuse blur", like smearing Vaseline on the lens.
- Lowered from the default of
- CameraFNumber (F-Number) =
2
- Adjust per scene: lower it to something like
0.05
if zoomed out and shooting tilt-shift-style cities
- Adjust per scene: lower it to something like
- CameraFieldOfView (Field of View) =
2.5
- CameraFocalLength (Focal Length) =
250
- CameraMaxCoF (Circle of Confusion) =
20
HDR (color grading)
Available in Exodus Viewer:
- Select World menu > Visual Settings
- Click the HDR tab.
- Check all these boxes, from left-to-right: Deferred Rendering, High Precision, Gamma Correction, and Tone Mapping.
The following "recipe" is tentatively called "[TOR] Adv. Filmic Day Warm", which takes advantage of tone-mapping for a wider dynamic range.
- Gamma
- Red =
0.8
- Green =
1
- Blue =
1.2
- Red =
- Exposure
- Red/Green/Blue =
0
- Red/Green/Blue =
- Offset
- Red/Green/Blue =
0
- Red/Green/Blue =
- Vignette
- Amount =
0
- Power =
1
- Multiplier =
1
- Amount =
- Tone Mapping
- Tone Mapping Technique =
Advanced Filmic
- Make sure you've selected Advanced so that the below sliders are shown:
- Exposure =
1.5
(bright day) to8
-ish (dark night)- Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure =
4
or even8
. Very scene-specific, since setting it too high (past2
or so) may wash out daylight store signs.
- Change this depending on how "dark" the overall scene is — nighttime scenes' highlights may benefit from Exposure =
- Shoulder Strength =
0.25
- Linear Strength =
0.1
- Linear Angle =
0.15
- Toe Strength =
0.15
- Toe Numerator =
0
- Toe Denominator =
0.3
- Linear White Point =
11.2
- Exposure Bias =
1
- Tone Mapping Technique =
After setting all of the above, click the + button to save this as a new preset. Name it as Torley has, or choose another name that works for you.
Useful references
Tip: Add yours here! |