Simple Piggy Bank
Revision as of 18:08, 5 January 2013 by Strife Onizuka (talk | contribs) (Created page with "<lsl>/* * A simple piggy bank, anyone can pay in money and anyone can click it to get money out. * * TO DO: * - handle different errors differently based upon CSV output * * ori…")
<lsl>/*
- A simple piggy bank, anyone can pay in money and anyone can click it to get money out.
- TO DO:
- - handle different errors differently based upon CSV output
- original by Strife Onizuka
- modified by Kireji Haiku:
- - because weird things happen in LSL when using more than one state
- - one should say thanks when being payed
- - added 0 L$ payment when bank is empty, to show failed payment notifications
- - added target UUID and L$ amount into transaction history, too
- Note from Traven Sachs (VWR-28201):
- In testing this script using an account with no funds - it has been noted that when the INSUFFICIENT FUNDS
- error occurs on Transaction Results that the Display of L$ on the account attempting to transfer funds will
- read as -1 on some viewers, even if the account has funds less than the transaction amount available to it.
- (i.e. if account has 7L and attempts to pay 10L the viewer display will read -1 L until the next L$ transaction
- occurs that is actually valid. Don't know if this is a viewer glitch or back end glitch but felt it should
- be mentioned.)
- /
integer hasBeenGrantedDebitPerms;
integer amountGivenAwayOnClick; integer totalLindenDollarsInBank;
list listOfTransactionRecords;
update_floattext() {
string floattext = "I have no L$ to give away :(";
if (amountGivenAwayOnClick <= totalLindenDollarsInBank && hasBeenGrantedDebitPerms) { floattext = "I have L$ "+ (string)totalLindenDollarsInBank + " to give away!"; }
llSetText(floattext, <1.0, 1.0, 1.0>, (float)TRUE);
}
default {
on_rez(integer start_param) { llResetScript(); }
changed(integer change) { if (change & CHANGED_OWNER) llResetScript(); }
state_entry() { // how much money to give away each time?
amountGivenAwayOnClick = 10;
// how much money do we initially "have" in the bank?
totalLindenDollarsInBank = 50;
update_floattext();
// request permissions to give away money, otherwise this won't work
key owner = llGetOwner(); llRequestPermissions(owner, PERMISSION_DEBIT); }
touch_start(integer num_detected) { // if the script has been granted debit permissions if (hasBeenGrantedDebitPerms) { key id = llDetectedKey(0);
// if we have at least as much money in the bank as we would be giving away if (amountGivenAwayOnClick <= totalLindenDollarsInBank) { // we add the transaction ID, the target avatar UUID and the L$ amount to a list listOfTransactionRecords += [llTransferLindenDollars(id, amountGivenAwayOnClick), id, amountGivenAwayOnClick];
// we take the money from the bank totalLindenDollarsInBank -= amountGivenAwayOnClick; } else { // will not work, cause paying 0 L$! // will send a "failed payment" notification! // only for DEMO purposes, usually you should do something like: // llSay(PUBLIC_CHANNEL, "Sorry, no money in the bank!"); // instead !!!
listOfTransactionRecords += [llTransferLindenDollars(id, 0), id, 0]; } }
update_floattext(); }
money(key id, integer amount) { // someone payed the bank!
totalLindenDollarsInBank += amount;
// be nice, say thanks llInstantMessage(id, "Thanks a bunch!");
update_floattext(); }
transaction_result(key id, integer success, string data) { integer index = llListFindList(listOfTransactionRecords, [id]);
//if the ID was found in our list if (~index) { // if payment failed, give notice if (!success) { key targetUUID = llList2Key(listOfTransactionRecords, index + 1); integer amountNotPayed = llList2Integer(listOfTransactionRecords, index + 2);
llSay(PUBLIC_CHANNEL, "\n \nSorry, somehow the transaction has failed!" + "\ntransaction ID: " + (string)id + "\ntarget UUID: " + (string)targetUUID + "\namount not payed: " + (string)amountNotPayed + "\nfailure reason: " + data);
// if the amount that wasn't payed is more than 0 L$, put the money back into the bank if (amountNotPayed) totalLindenDollarsInBank += amountNotPayed; }
// remove the entry again [transaction ID, target UUID, L$ amount] listOfTransactionRecords = llDeleteSubList(listOfTransactionRecords, index, index + 2); }
// total amount could have changed again... update_floattext(); }
run_time_permissions (integer perm) { // when owner granted debit perms, enable piggy bank functionality if(perm & PERMISSION_DEBIT) hasBeenGrantedDebitPerms = TRUE;
update_floattext(); }
}</lsl>