Release Notes/Second Life RC Magnum/13
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13.04.12.273874
- This is a maint-server project
- Scheduled 2013-04-17, for RC BlueSteel, RC LeTigre, and RC Magnum
- Features
- CHANGED_REGION and CHANGED_TELEPORT changed() events will now be called on child prims (SVC-3755)
- New LSL functions for animation overrides: llSetAnimationOverride(), llGetAnimationOverride(), llResetAnimationOverride()
- Benefits:
- Reduced scripting overhead:
- Replacing a default animation is less code run only once.
- No polling required, no tracking agent state
- Works seamlessly with existing animations and animation systems
- Smoother Animation Overrider behavior
- Current AOs fight the base animation. This lets the user change the base animation for a state so there is no fighting.
- Reduced scripting overhead:
- llSetAnimationOverride(string anim_state, string anim)
- Set the animation that will play for the given animation state.
- Animation must be in the contents of the object with the script, or one of the default animations.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- string llGetAnimationOverride(string anim_state)
- Get the name of the animation currently set for the given animation state.
- Requires either new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS or PERMISSION_TRIGGER_ANIMATION
- llResetAnimationOverride(string anim_state)
- Resets the animation for the given animation state to the default.
- Special state of "ALL" will reset all animation overrides to their defaults.
- Requires new runtime permissions PERMISSION_OVERRIDE_ANIMATIONS
- PERMISSION_OVERRIDE_ANIMATIONS
- Only auto-granted for attachments.
- List of supported animation states
- "Standing", "Sitting", "Sitting on Ground", "Jumping", "Hovering", "Taking Off", "CrouchWalking", "Walking", "Running", "Hovering Up", "PreJumping", "Hovering Down", "FlyingSlow", "Flying", "Falling Down", "Striding", "Landing", "Soft Landing", "Crouching", "Standing Up", "Turning Left", "Turning Right"
- Caveats:
- State "Sit on Ground" will play the default animation in addition to any override set. This is required for correct viewer behavior.
- Some states are transitional and have undefined behavior if set to continuously looping animations. These states are "PreJumping", "Landing", "Soft Landing" and "Standing Up".
- Benefits:
- Bug Fixes
- Fixed a simulator crash mode
- Slight region performance improvement when there are no pathfinding characters present
- Changes since 13.04.01.273300
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
- For example, if a user overrides his sit animation to be "yoga_sit" and then sits on a poseball, if that poseball calls 'llStopAnimation("sit")', then the user's "yoga_sit" animation will be stopped.
- Includes changes from Second Life Server 13.04.05.273580
- If llStopAnimation() is called with the default animation for the agent's current animation state, and the agent has overriden the animation for that state then the override will be stopped (BUG-2164)
13.04.05.273580
- This is a server HTTP improvement project
- Scheduled 2013-04-10, for RC Magnum, RC BlueSteel, and RC LeTigre
- Features
- More complete and more correct headers on texture and mesh fetches.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Age
- Cache-Control
- Content-Encoding
- Content-Language
- Content-Length (for meshes)
- Content-Range (for 206 responses)
- Content-Type
- Etag
- Expires
- Last-Modified
- The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Keepalive connections for some HTTP-based services
- The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
- The exact set of services that will see this is expected to change over time.
- More complete and more correct headers on texture and mesh fetches.
- Changes since 13.04.01.273298
- Fixed a crash mode
13.04.01.273298
- This is a server HTTP improvement project
- Scheduled 2013-04-03, for RC Magnum
- Features
- More complete and more correct headers on texture and mesh fetches.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Age
- Cache-Control
- Content-Encoding
- Content-Language
- Content-Length (for meshes)
- Content-Range (for 206 responses)
- Content-Type
- Etag
- Expires
- Last-Modified
- The 'Content-Type' for assets will start showing as image/x-j2c and application/vnd.ll.mesh for images and meshes, respectively. Old service behavior will still be present on the grid for a time. And as with HTTP in general, any of these headers may disappear or change in structure or meaning as permitted.
- The asset fetch responses, involving texture and mesh fetches, are fairly straight forward. More headers and correct headers will be returned. Viewers will begin to receive the following:
- Keepalive connections for some HTTP-based services
- The behavioral change for HTTP connections marks the beginning of support for persistent (keepalive) connections. Services transiting the capabilities router, at ports 12043 and 12046, may honor a request for keepalives and keep a connection open after request completion. These services may include such activities as texture and mesh fetching, event delivery to viewer, HTTP-In for LSL scripts, asset uploads and inventory operations. Benefits from keepalives include immediate and future throughput increases and less TCP connection churn (which often disrupts consumer-grade networking equipment).
- The exact set of services that will see this is expected to change over time.
- More complete and more correct headers on texture and mesh fetches.
13.03.22.272563
- This is an interest list improvement project
- Scheduled 2013-03-27, for RC Magnum
- Features
- More correct sorting when streaming objects to viewer
- More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
- We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
- Bug Fixes
- Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
- Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
- Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)
- Changes since 13.03.15.272004
- Includes changes from Second_Life_Server 13.03.15.271999
13.03.15.272004
- This is an interest list improvement project
- Scheduled 2013-03-20, for RC Magnum
- Features
- More correct sorting when streaming objects to viewer
- More objects are categorized as cacheable by the server (improves scene loading speed when revisiting regions)
- We now recycle packed full ObjectUpdate data for multiple viewers (optimization of how we build UDP packets)
- Bug Fixes
- Updates for objects that are out of view are delayed for a maximum of 5 seconds, at which point they will be sent (mitigates BUG-1779)
- Fix for 'No object updates from vehicles after some region crossings' (BUG-1814)
- Fix for 'Agent appears in incorrect position to other agents after being moved by a sim teleporter' (BUG-1795)
13.03.08.271457
- This is a maint-server project
- Scheduled 2013-03-13, for RC Magnum
- Bug Fixes
- Changes since 13.03.01.271119
- Merged in Second Life Server 13.03.04.271238 changes
- Fixed '"User not online" standard message sent with each post in an IM from a Magnum region' (BUG-1884) by removing the VWR-786 fix.
13.03.01.271119
- This is a maint-server project
- Scheduled 2013-03-06, for RC Magnum
- Bug Fixes
- Fixed some server crash modes
- Fix for 'Estate managers and region owners not exempt from disabled "Direct Teleport" setting' (BUG-1612)
- Fix for neighboring region visibility delayed after rolling restarts (SVC-8019)
- Fix for 'IM does not respect "allow user to see my online status" flag in friends list' (VWR-786)
- If a friend does not have 'See my online status' permission, they will now see "User is not online .." message following IM or inventory offer.
13.02.21.270686
- This is a maint-server project
- Scheduled 2013-02-27, for RC BlueSteel, RC, LeTigre, and RC Magnum
- Bug Fixes
- Fixed a crash mode
13.02.15.270481
- This is a maint-server project
- Scheduled 2013-02-21, for RC BlueSteel, RC, LeTigre, and RC Magnum
- Features
- Region restart notifications now use a more visible format (SVC-7759)
- Bug Fixes
- Fixed some crash modes
- An avatar banned from a parcel can now select an object located in that parcel if they have 'Return' powers over that object (SCR-496)
- Instant messages are now truncated to 1023 bytes to prevent certain types of delivery failure
13.02.08.270166
- This is the interest list improvement project
- Scheduled 2013-02-13, for RC Magnum
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Fixes since 13.01.17.269162
- Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
- Changes since 13.01.28.269574
- Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
- This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
- Changes since 13.02.01.269856
- This week's update only includes the changes found in the Second Life Server update
13.02.01.269856
- This is the interest list improvement project
- Scheduled 2013-02-06, for RC Magnum
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Fixes since 13.01.17.269162
- Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
- Changes since 13.01.28.269574
- Fixed an issue in which the simulator was losing UDP ACKs in zero encoded messages, which lead to high bandwidth usage in certain libOpenMV bots
- This release includes the infrastructure to support Normal and Specular maps. The next step is to release a project viewer, which will allow users to try out this new functionality. We will post on the Project Viewer page, the Tools and Technology Blog, and STORM-1905 once this project viewer is ready.
13.01.28.269574
- This is the interest list improvement project
- Scheduled 2013-01-30, for RC Magnum
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Known issues
- Fixes since 13.01.17.269162
- Fixed an issue in which certain users experienced high packet loss, leading to unpredictable results in-world (objects and avatars not appearing, etc.)
13.01.17.269162
- This is the interest list improvement project
- Scheduled 2013-01-23, for RC Magnum
- Features
- Less lag for very crowded regions:
- Faster sorting of visible objects.
- Faster construction of ObjectUpdate packets
- Less bandwidth:
- Fewer update packets for moving objects that are out of view.
- Fewer updates for for wind data.
- No more cloud update packets (affects only 1.23 viewers) for legacy cloud sprite distribution.
- More correct object updates:
- Improved sorting of objects near to far.
- More correct object bounding volumes used for server-side culling.
- More correct camera position for server-side culling.
- More correct visibility checks for VERY BIG objects (>32m diameter bounding sphere) that are near limit of viewer draw distance.
- KillObject messages sent for ALL objects in the region upon deletion, whether the server thinks they are visible on the viewer or not.
- Less frequent wind variation
- Less lag for very crowded regions:
- Bug Fixes
- Fixed a bug where some regions would fail to send some object update messages to some viewers, in cases where there was a sudden burst of changes and the scene was still in the process of downloading static objects (BUG-655)
- Fixed a bug that would cause some "out of view" moving objects to stop getting updates thereby causing their motion to be incorrectly extrapolated into the camera's view. There may still some occurrences of the bug, but it has been greatly reduced (PATHBUG-183)
- Fixed a bug on region crossing that would cause the viewer to cease getting updates from the recently departed region and would cause the region to "disappear" momentarily about 50 seconds after departure (BUG-141)
- Known issues
- If an avatar crosses between regions while seated on an object, he will briefly disappear and reappear from other avatars' views
- Fixes since 13.01.14.269041
- Fixed a crash mode
13.01.11.268951
- This is a maint-server project
- Scheduled 2013-01-16, for RC Magnum
- Features
- LSL constants have been added for 2 attachment points: ATTACH_NECK and ATTACH_AVATAR_CENTER;
- Changed abandoned land behavior: parcels abandoned on the Mainland are no longer automatically made available for sale.
- More information about abandoned land can be found here
- Bug Fixes
13.01.04.268719
- This is the region crossing improvement project
- Scheduled 2013-01-09, for RC BlueSteel, RC LeTigre, and RC Magnum
- Contains
- Added background serialization of the Agent and their attachments on region crossing. Reduces the burden of region crossing on sim performance.