Known Issues Please see the
Known Issues for important information and limitations.
Second Life Project Viewer version {{{version}}}
Released on July 19, 2013.
- [ Windows | Macintosh | Linux]
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- MATBUG-194 Projected light shining on objects with any transparency has crazy effects
- NORSPEC-284 CLONE - Projected light shining on objects with any transparency has crazy effects
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- MATBUG-78 MATBUG-78 Alpha lighting difference back (once again!) in Second Life 3.5.1 (275004)
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- VWR-16972 In Viewer 2.0, with Deferred Pipeline/New Lighting enabled, alpha texture lighting does not match non-alpha lighting.
- SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
- VWR-19097 RenderDeferredAlphaSoften's default value of 0.750 dislays alpha content incorrectly. Much higher values fix this.
- EXT-6528 In Viewer 2.0, with Deferred Pipeline enabled, attachments with alpha show a "speckly" look when zoomed in close. Lighitng also behaves very differently on them.
- NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
- SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
- VWR-12719 Meta-Issue: Deferred Rendering
- VWR-13201 Meta-Issue: Shadow-Draft bugs & improvements
- NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
- SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
- SH-1427 In deferred rendering, solids get exponential light falloff decay, but alpha content gets linear light falloff decay.
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-262 Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-277 on mac with low-end GPU, the sun/moon projectors are tracking the view direction incorrectly
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-278 CLONE - Some Meshes with Spec Map which appeared normal in the SL Beta Viewer are now Full Shiny in the new SL Viewer
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-280 CLONE - Shader compiling error with OpenGL 3.3 card
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-29 Not Release Blocker: Add max_materials_per_transaction to /simulator/features cap
- NORSPEC-290 Optimize shaders
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC_291 Materials do not render underwater
- NORSPEC-292 Lights don't change back to point lights if you assign and then remove a projected texture.
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-296 CLONE - Unable to change media settings for an already applied media texture unless media texture is removed and reapplied.
- IQA-1386 Materials Maintenance Smoke Test - Project Viewer
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- {j{ira
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Materials Viewers crashing on Macs
- NORSPEC-240 Full bright alpha-masked faces appear non-fullbright underwater
- NORSPEC-241 Rigged meshes with alpha mode set to 'alpha masking' appear opaque underwater
- NORSPEC-265 Impostors, of mesh avatars using materials, are not displaying in Materials viewer
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- MAINT-809 [PUBLIC]Setting 16x antialiasing crashes Viewer in Ubuntu 11.10 with GeForce 6600
- WEB-4659 Direct Delivery Outbox fails in Linux build
- BUG-1006 Viewer freezes while taking snapshot on OS X 10.6.8
- NORSPEC-275 Brightness and Darkness legacy bump maps render incorrectly on Intel GPUs.
- NORSPEC-259 crash in LLRenderTarget (LLRenderTarget::copyContentsToFramebuffer: Cannot copy framebuffer contents for non FBO render targets.) in Materials beta only
- CHUI-838 [CHUIBUG]Opening chat history for groups only works once per session, if at all
- NORSPEC-246 CLONE - Shiny objects or objects with reflections look shiny white
- NORSPEC-262 Dragging and dropping a normal map onto an object it will apply as the diffuse texture to a single face
- NORSPEC-267 Observing avatar does not see materials updates to object which he cannot edit, but has selected
- NORSPEC-274 Overblown bloom with corrupt pixels on MacOS 10.6.8
- NORSPEC-311 WL Haze effects are inconsistent between solid and transparent objects under water.
- NORSPEC-312 Full Bright textures aren't effected by the underwater color.
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