Adding UI Hints

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Revision as of 23:54, 15 October 2013 by Kireji Haiku (talk | contribs) (fixed syntax highlighting)
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Simple Hint

Step 1: Make sure you have the necessary include file. <c>

  1. include "llnotifications.h"

</c>

Step 2: add a notification to notifications.xml using the following template. <xml> <notification name="HintName" label="Hint text that appears on top" type="hint" unique="true">

 Hint contents here.

</notification> </xml>

unique="true" limits the number of instances of this hint to 1...if you want to spawn the same hint in multiple locations simultaneously, remove this line.

Step 3: Trigger the hint using the notifications system.

<c> LLNotifications::instance().add(LLNotification::Params("HintName")); </c>

That handles the simple case.

Customizing the Hint

If you want to customize the appearance/contents of the hint...

Step 1: You can modify the hint parameters via the notification "payload". The hint parameters can be found in llhint.h. <c> LLSD hint_payload; hint_payload["fade_in_time"] = 2.f; hint_payload["fade_out_time"] = 1.f; </c>

Step 2: You can add string substitutions in the substitutions parameter.

<c> LLSD substitutions; substitutions["USER_NAME"] = "Richard Linden"; </c>

Step 3: Then trigger the hint with the expanded add function.

<c> LLNotifications::instance().add(LLNotification::Params().

 name("HintName").
 substitutions(string_substitutions).
 payload(hint_payload)));

</c>

Attaching Hints

If you want to attach the hint to an existing UI element:

Step 1: Register the UI element with a unique name in the setup code associated with that particular UI.

<c> BOOL LLMyFloater::postBuild() {

 LLHints::registerHintTarget("my_hint_target", getChild<LLButton>("my_button")->getHandle());
 return TRUE;

} </c>

Step 2: Trigger the notification with the target parameter set.

<c> LLSD hint_payload; hint_payload["target"] = "my_hint_target"; hint_payload["direction"] = "left"; // hint will appear to the left of the target

LLNotifications::instance().add(

 ...
 payload(hint_payload)));

</c>

First Use Only

If you want to trigger the hint only the first time a certain condition is met, use LLFirstUse.

Step 1: Add a setting to ignorable_dialogs.xml so we can remember when a condition has already been triggered, like this:

<xml> <key>FirstJump</key> <map>

 <key>Comment</key>
 <string>Shows hint when resident jumps for the first time</string>
 <key>Persist</key>
 <integer>1</integer>
 <key>Type</key>
 <string>Boolean</string>
 <key>Value</key>
 <integer>1</integer>

</map> </xml>

Step 2: Add a method to LLFirstUse to trigger the hint.

<c> void jumping(bool enable=true);

// static void LLFirstUse::jumping(bool enable) {

 LLSD substitutions;
 ...
 LLSD hint_payload;
 ...
 firstUseNotification("FirstJump", enable, "HintJump", substitutions, hint_payload);

} </c>

Step 3: Call the first use function when the behavior is triggered.

<c> void LLAgent::jump() {

 ...
 LLFirstUse::jumping(true);

} </c>

Step 4: Call the first use function with false to immediately disable the hint.

<c> // after 10 minutes, we assume you know how to jump LLFirstUse::jumping(false); </c>

That's it!