User:Pedro Oval/Mono code memory usage/CIL
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Here's the CIL code generated by the script below, which gives some insight of what's happening under the hood.
Compilation was done using the viewer's built-in compiler as suggested by User:Becky Pippen/LSL Performance. Assembly was done using ilasm
from the Mono suite.
Script that gets compiled:
<lsl> integer i; u(){}
default {
state_entry() { integer x; integer y = 0; integer z; float f; float g; vector v; list a;
;;;;;;;;;{{{{{{{{}}}}}}}} return; x; (x); (integer)x; (float)x; f; (float)f; (integer)f; v; v.z; -x; ~x; !x; --x; ++x; x--; x++; x=y; x==y; x=y=z; f=x; f=(float)x; x!=y; x+y; x-y; x+-y; x*y; x/y; x%y; x&y; x&&y; x|y; x||y; x^y; x<<y; x>>y; x<y; x>y; x<=y; x>=y; x+=y; x-=y; x+=-y; x*=y; x/=y; x%=y; if (x) ; if (x) ; else ; 0; x^x; 1; -1; 0xffffffff; ALL_SIDES; x|~x; x+1; -~x; x-1; x+-1; ~-x; x*y+y-1; (x+1)*y-1; ~(~x*y) while (x) ; do ; while (x); for (;x;) ; @label; if (x) jump label; 0.0; f=0.0; f=0; <0.0, 0.0, 0.0>; ZERO_VECTOR; <0, 0, 0>; <-1.0, -1.0, 0.0>; TOUCH_INVALID_TEXCOORD; <-1, -1, 0>; <0xffffffff, 0xffffffff, 0>; v+v; v-v; v*v; v%v; []; a=[]; a+[x]; a+x; [x]+a; x+a; [x]; []+x; (list)x; [x,y]; []+x+y; (string)a; i; u(); }
} </lsl>
Compiled and annotated result:
.assembly extern mscorlib {.ver 1:0:5000:0} .assembly extern LslLibrary {.ver 0:1:0:0} .assembly extern LslUserScript {.ver 0:1:0:0} .assembly extern ScriptTypes {.ver 0:1:0:0} .assembly 'LSL_y' {.ver 0:0:0:0} .class public auto ansi serializable beforefieldinit LSL_y extends [LslUserScript]LindenLab.SecondLife.LslUserScript { .field public int32 'i' .method public hidebysig specialname rtspecialname instance default void .ctor () cil managed { .maxstack 500 // Globals initialization // integer i; 02 ldarg.0 16 ldc.i4.0 7D 01 00 00 04 stfld int32 LSL_y::'i' 02 ldarg.0 28 01 00 00 0A call instance void [LslUserScript]LindenLab.SecondLife.LslUserScript::.ctor() 2A ret } .method public hidebysig instance default void 'gu'() cil managed { .maxstack 500 2A ret } .method public hidebysig instance default void edefaultstate_entry() cil managed { .maxstack 500 .locals init (int32, int32, int32, float32, float32, class [ScriptTypes]LindenLab.SecondLife.Vector, class [mscorlib]System.Collections.ArrayList) // integer x; 16 ldc.i4.0 13 00 stloc.s 0 // integer y = 0; 20 00 00 00 00 ldc.i4 0 13 01 stloc.s 1 // integer z; 16 ldc.i4.0 13 02 stloc.s 2 // float f; 23 00 00 00 00 ldc.r8 0 00 00 00 00 13 03 stloc.s 3 // float g; 23 00 00 00 00 ldc.r8 0 00 00 00 00 13 04 stloc.s 4 // vector v; 23 00 00 00 00 ldc.r8 0 00 00 00 00 23 00 00 00 00 ldc.r8 0 00 00 00 00 23 00 00 00 00 ldc.r8 0 00 00 00 00 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 13 05 stloc.s 5 // list a; 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 13 06 stloc.s 6 // ;;; {{{ }}} generate no code // return; 2A ret // x; 11 00 ldloc.s 0 26 pop // (x); 11 00 ldloc.s 0 26 pop // (integer)x; 11 00 ldloc.s 0 26 pop // (float)x; 11 00 ldloc.s 0 6C conv.r8 26 pop // f; 11 03 ldloc.s 3 26 pop // (float)f; 11 03 ldloc.s 3 26 pop // (integer)f; 11 03 ldloc.s 3 28 04 00 00 0A call int32 [LslLibrary]LindenLab.SecondLife.LslRunTime::ToInteger(float32) 26 pop // v; 11 05 ldloc.s 5 26 pop // v.z; 12 05 ldloca.s 5 78 05 00 00 0A ldfld float32 class [ScriptTypes]LindenLab.SecondLife.Vector::z 26 pop // -x; 11 00 ldloc.s 0 65 neg 26 pop // ~x; 11 00 ldloc.s 0 66 not 26 pop // !x; 11 00 ldloc.s 0 16 ldc.i4.0 FE 01 ceq 26 pop // --x; 11 00 ldloc.s 0 17 ldc.i4.1 59 sub 25 dup 13 00 stloc.s 0 26 pop // ++x; 11 00 ldloc.s 0 17 ldc.i4.1 58 add 25 dup 13 00 stloc.s 0 26 pop // x--; 11 00 ldloc.s 0 11 00 ldloc.s 0 17 ldc.i4.1 59 sub 25 dup 13 00 stloc.s 0 26 pop 26 pop // x++; 11 00 ldloc.s 0 11 00 ldloc.s 0 17 ldc.i4.1 58 add 25 dup 13 00 stloc.s 0 26 pop 26 pop // x = y; 11 01 ldloc.s 1 25 dup 13 00 stloc.s 0 26 pop // x == y; 11 01 ldloc.s 1 11 00 ldloc.s 0 FE 01 ceq 26 pop // x = y = z; 11 02 ldloc.s 2 25 dup 13 01 stloc.s 1 25 dup 13 00 stloc.s 0 26 pop // f = x; 11 00 ldloc.s 0 6C conv.r8 25 dup 13 03 stloc.s 3 26 pop // f = (float)x; 11 00 ldloc.s 0 6C conv.r8 25 dup 13 03 stloc.s 3 26 pop // x != y; implemented as: !(x==y) 11 01 ldloc.s 1 // this part is x == y 11 00 ldloc.s 0 FE 01 ceq 16 ldc.i4.0 // this part is 'not' FE 01 ceq 26 pop // x + y; 11 01 ldloc.s 1 11 00 ldloc.s 0 58 add 26 pop // x - y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 06 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(int32, int32) 26 pop // x + -y; 11 01 ldloc.s 1 65 neg 11 00 ldloc.s 0 58 add 26 pop // x * y; 11 01 ldloc.s 1 11 00 ldloc.s 0 5A mul 26 pop // x / y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 07 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Divide(int32, int32) 26 pop // x % y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 08 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Modulo(int32, int32) 26 pop // x & y; 11 01 ldloc.s 1 11 00 ldloc.s 0 5F and 26 pop // x && y; implemented as: !(!x | !y) 11 01 ldloc.s 1 // !x 16 ldc.i4.0 FE 01 ceq 11 00 ldloc.s 0 // !y 16 ldc.i4.0 FE 01 ceq 60 or // !x | !y 16 ldc.i4.0 // !(!x | !y) FE 01 ceq 26 pop // x | y; 11 01 ldloc.s 1 11 00 ldloc.s 0 60 or 26 pop // x || y; implemented as: !!(x | y) 11 01 ldloc.s 1 // x | y 11 00 ldloc.s 0 60 or 16 ldc.i4.0 // !(x | y) FE 01 ceq 16 ldc.i4.0 // !!(x | y) FE 01 ceq 26 pop // x ^ y; 11 01 ldloc.s 1 11 00 ldloc.s 0 61 xor 26 pop // x << y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 09 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::ShiftLeft(int32, int32) 26 pop // x >> y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 0A 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::ShiftRight(int32, int32) 26 pop // x < y; implemented as: y > x 11 01 ldloc.s 1 11 00 ldloc.s 0 FE 02 cgt 26 pop // x > y; implemented as: y < x; 11 01 ldloc.s 1 11 00 ldloc.s 0 FE 04 clt 26 pop // x <= y; implemented as: !(y < x) 11 01 ldloc.s 1 11 00 ldloc.s 0 FE 04 clt 16 ldc.i4.0 FE 01 ceq 26 pop // x >= y; implemented as: !(y > x) 11 01 ldloc.s 1 11 00 ldloc.s 0 FE 02 cgt 16 ldc.i4.0 FE 01 ceq 26 pop // x += y; 11 01 ldloc.s 1 11 00 ldloc.s 0 58 add 25 dup 13 00 stloc.s 0 26 pop // x -= y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 06 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(int32, int32) 25 dup 13 00 stloc.s 0 26 pop // x += -y; 11 01 ldloc.s 1 65 neg 11 00 ldloc.s 0 58 add 25 dup 13 00 stloc.s 0 26 pop // x *= y; 11 01 ldloc.s 1 11 00 ldloc.s 0 5A mul 25 dup 13 00 stloc.s 0 26 pop // x /= y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 07 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Divide(int32, int32) 25 dup 13 00 stloc.s 0 26 pop // x %= y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 08 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Modulo(int32, int32) 25 dup 13 00 stloc.s 0 26 pop // if (x) ; 11 00 ldloc.s 0 39 00 00 00 00 brfalse LabelTempJump0 // THEN branch code goes here LabelTempJump0: // if (x) ; else ; 11 00 ldloc.s 0 39 05 00 00 00 brfalse LabelTempJump1 // THEN branch code would go here 38 00 00 00 00 br LabelTempJump2 // ELSE branch code would go here LabelTempJump1: LabelTempJump2: // 0; 20 00 00 00 00 ldc.i4 0 26 pop // x ^ x; 11 00 ldloc.s 0 11 00 ldloc.s 0 61 xor 26 pop // 1; 20 01 00 00 00 ldc.i4 1 26 pop // -1; note the negative sign takes code 20 01 00 00 00 ldc.i4 1 65 neg 26 pop // 0xffffffff; note it equals -1 without taking memory 20 FF FF FF FF ldc.i4 -1 26 pop // ALL_SIDES; ditto 20 FF FF FF FF ldc.i4 -1 26 pop // x | ~x; 11 00 ldloc.s 0 66 not 11 00 ldloc.s 0 60 or 26 pop // x + 1; 20 01 00 00 00 ldc.i4 1 11 00 ldloc.s 0 58 add 26 pop // -~x; 11 00 ldloc.s 0 66 not 65 neg 26 pop // x - 1; 20 01 00 00 00 ldc.i4 1 11 00 ldloc.s 0 28 06 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(int32, int32) 26 pop // x + -1; 20 01 00 00 00 ldc.i4 1 65 neg 11 00 ldloc.s 0 58 add 26 pop // ~-x; 11 00 ldloc.s 0 65 neg 66 not 26 pop // x*y + y - 1; 20 01 00 00 00 ldc.i4 1 11 01 ldloc.s 1 11 01 ldloc.s 1 11 00 ldloc.s 0 5A mul 58 add 28 06 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(int32, int32) 26 pop // (x + 1)*y - 1; 20 01 00 00 00 ldc.i4 1 11 01 ldloc.s 1 20 01 00 00 00 ldc.i4 1 11 00 ldloc.s 0 58 add 5A mul 28 06 00 00 0A call int32 [LslUserScript]LindenLab.SecondLife.LslUserScript::Subtract(int32, int32) 26 pop // ~(~x*y); 11 01 ldloc.s 1 11 00 ldloc.s 0 66 not 5A mul 66 not 26 pop // while (x) ; LabelTempJump3: 11 00 ldloc.s 0 39 05 00 00 00 brfalse LabelTempJump4 // Looped code would go here 38 F4 FF FF FF br LabelTempJump3 LabelTempJump4: // do ; while (x); LabelTempJump5: // Looped code would go here 11 00 ldloc.s 0 3A F9 FF FF FF brtrue LabelTempJump5 // for (; x; ) ; LabelTempJump6: 11 00 ldloc.s 0 39 05 00 00 00 brfalse LabelTempJump7 // Looped code would go here 38 F4 FF FF FF br LabelTempJump6 LabelTempJump7: // @label; if (x) jump label; 'label': // Looped code would go here 11 00 ldloc.s 0 39 05 00 00 00 brfalse LabelTempJump8 38 F4 FF FF FF br 'label' LabelTempJump8: // 0.0; 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 26 pop // f = 0.0; 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 25 dup 13 03 stloc.s 3 26 pop // f = 0; 20 00 00 00 00 ldc.i4 0 6C conv.r8 25 dup 13 03 stloc.s 3 26 pop // <0.0, 0.0, 0.0>; 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // ZERO_VECTOR; 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // <0, 0, 0>; 20 00 00 00 00 ldc.i4 0 6C conv.r8 20 00 00 00 00 ldc.i4 0 6C conv.r8 20 00 00 00 00 ldc.i4 0 6C conv.r8 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // <-1.0, -1.0, 0.0>; 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 f0 3f) 00 00 F0 3F 65 neg 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 f0 3f) 00 00 F0 3F 65 neg 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // TOUCH_INVALID_TEXCOORD; 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 f0 bf) 00 00 F0 BF 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 f0 bf) 00 00 F0 BF 23 00 00 00 00 ldc.r8 (00 00 00 00 00 00 00 00) 00 00 00 00 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // <-1, -1, 0>; 20 01 00 00 00 ldc.i4 1 65 neg 6C conv.r8 20 01 00 00 00 ldc.i4 1 65 neg 6C conv.r8 20 00 00 00 00 ldc.i4 0 6C conv.r8 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // <0xffffffff, 0xffffffff, 0>; 20 FF FF FF FF ldc.i4 -1 6C conv.r8 20 FF FF FF FF ldc.i4 -1 6C conv.r8 20 00 00 00 00 ldc.i4 0 6C conv.r8 28 02 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'CreateVector'(float32, float32, float32) 26 pop // v + v; 11 05 ldloc.s 5 11 05 ldloc.s 5 28 0B 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'Add'(class [ScriptTypes]LindenLab.SecondLife.Vector, class [ScriptTypes]LindenLab.SecondLife.Vector) 26 pop // v - v; 11 05 ldloc.s 5 11 05 ldloc.s 5 28 0C 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'Subtract'(class [ScriptTypes]LindenLab.SecondLife.Vector, class [ScriptTypes]LindenLab.SecondLife.Vector) 26 pop // v * v; 11 05 ldloc.s 5 11 05 ldloc.s 5 28 0D 00 00 0A call float32 class [LslUserScript]LindenLab.SecondLife.LslUserScript::'Multiply'(class [ScriptTypes]LindenLab.SecondLife.Vector, class [ScriptTypes]LindenLab.SecondLife.Vector) 26 pop // v % v; 11 05 ldloc.s 5 11 05 ldloc.s 5 28 0E 00 00 0A call class [ScriptTypes]LindenLab.SecondLife.Vector class [LslUserScript]LindenLab.SecondLife.LslUserScript::'Modulo'(class [ScriptTypes]LindenLab.SecondLife.Vector, class [ScriptTypes]LindenLab.SecondLife.Vector) 26 pop // []; 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 26 pop // a = []; 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 25 dup 13 06 stloc.s 6 26 pop // a + [x]; 11 00 ldloc.s 0 8C 01 00 00 1B box [mscorlib]System.Int32 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 28 0F 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Prepend(object, class [mscorlib]System.Collections.ArrayList) 11 06 ldloc.s 6 28 10 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Append(class [mscorlib]System.Collections.ArrayList, class [mscorlib]System.Collections.ArrayList) 26 pop // a + x; 11 00 ldloc.s 0 11 06 ldloc.s 6 28 11 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Append(int32, class [mscorlib]System.Collections.ArrayList) 26 pop // [x] + a; 11 06 ldloc.s 6 11 00 ldloc.s 0 8C 01 00 00 1B box [mscorlib]System.Int32 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 28 0F 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Prepend(object, class [mscorlib]System.Collections.ArrayList) 28 10 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Append(class [mscorlib]System.Collections.ArrayList, class [mscorlib]System.Collections.ArrayList) 26 pop // x + a; 11 06 ldloc.s 6 11 00 ldloc.s 0 8C 01 00 00 1B box [mscorlib]System.Int32 28 12 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Prepend(class [mscorlib]System.Collections.ArrayList, object) 26 pop // [x]; 11 00 ldloc.s 0 8C 01 00 00 1B box [mscorlib]System.Int32 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 28 0F 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Prepend(object, class [mscorlib]System.Collections.ArrayList) 26 pop // []+x; 11 00 ldloc.s 0 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 28 11 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Append(int32, class [mscorlib]System.Collections.ArrayList) 26 pop // (list)x; 11 00 ldloc.s 0 8C 01 00 00 1B box [mscorlib]System.Int32 28 13 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList(object) 26 pop // [x, y]; 11 00 ldloc.s 0 8C 01 00 00 1B box [mscorlib]System.Int32 11 01 ldloc.s 1 8C 01 00 00 1B box [mscorlib]System.Int32 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 28 0F 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Prepend(object, class [mscorlib]System.Collections.ArrayList) 28 0F 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Prepend(object, class [mscorlib]System.Collections.ArrayList) 26 pop // []+x+y; 11 01 ldloc.s 1 11 00 ldloc.s 0 28 03 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::CreateList() 28 11 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Append(int32, class [mscorlib]System.Collections.ArrayList) 28 11 00 00 0A call class [mscorlib]System.Collections.ArrayList class [LslUserScript]LindenLab.SecondLife.LslUserScript::Append(int32, class [mscorlib]System.Collections.ArrayList) 26 pop // (string)a; 11 06 ldloc.s 6 28 14 00 00 0A call string [LslLibrary]LindenLab.SecondLife.LslRunTime::ListToString(class [mscorlib]System.Collections.ArrayList) 26 pop // i; 02 ldarg.0 7B 01 00 00 04 ldfld int32 LSL_y::'i' 26 pop // u(); 02 ldarg.0 28 02 00 00 06 call instance void class LSL_y::'gu'() // end of event 2A ret } }
Important notes:
ldloc.s 0
(opcode 11, argument 00) is probably contracted to the abbreviationldloc.0
(opcode 06) at assembly time, resulting in the length of 2 obtained in the memory usage tests. Or possibly the server-side compiler added an optimization of this case (!). Either way, the evidence for this is confirmed by the fact thatx;
takes 2 bytes if it's one of the first four local variables (there are 1-byte opcodes for ldloc.0 through ldloc.3), and 3 bytes otherwise. This applies to all appearances of this opcode and the similarstloc.s
.- Local variable definitions seem to take a variable and big number of bytes (averaging about 47 bytes for local integers) if there is a function call anywhere in the event in which they are defined. Reason unknown.
- Backward jumps seem to take many more bytes than what the CIL result above suggests. Forward jumps, however, seem predictable enough.
- As things are now, having more than 256 local variables causes wraparound, making the 257th be an alias to the 1st, and so on. If they aren't the same type, an exception is raised.
- Global variable and function names do take code memory from the script (as part of some symbol table). Fortunately they take 1 byte per character only, as opposed to Mono strings, which take at least 2 bytes per character (they are UTF-16).