Talk:LlRequestURL
Revision as of 17:21, 11 July 2014 by Cron Stardust (talk | contribs) (→Are URLs automatically released when the script is reset?)
One thing I couldn't help but notice - The URL generates a UUID as a specific URL, but from what I can tell, it's not a correctly formatted one - The version digit is just as random as the others. Not really an issue, but I do find it odd that they didn't even use version 4, as they did with inworld IDs.
Hg Beeks 09:41, 10 August 2009 (UTC)
Are URLs automatically released when the script is reset?
I tend to assume so, since otherwise they'll be constantly leaking when one edits and tests scripts that request URLs. But is that a good assumption? Dale Innis 19:38, 3 November 2009 (UTC)
- According to my testing on Second Life Server 14.06.20.291351 yes; the URL is released upon reset. I've also written a LOT of code that uses URLs all running in the same simulator for quite a while and I've not run into a URL outage yet. In fact the available count showed over 14000 left! Cron Stardust 18:21, 11 July 2014 (PDT)
Minimal example?
Is the example given on this page the minimal recommended script? I don't see why I need to re-acquire a URL on CHANGED_INVENTORY.