Constant
|
|
Type
|
Description
|
VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY
|
32
|
float
|
slider between 0 (no deflection) and 1 (maximum strength)
|
VEHICLE_ANGULAR_DEFLECTION_TIMESCALE
|
33
|
float
|
exponential timescale for the vehicle to achieve full angular deflection
|
VEHICLE_ANGULAR_FRICTION_TIMESCALE
|
17
|
vector
|
vector of timescales for exponential decay of angular velocity about the three vehicle axes
|
VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE
|
35
|
float
|
exponential timescale for the angular motor's effectiveness to decay toward zero
|
VEHICLE_ANGULAR_MOTOR_DIRECTION
|
19
|
vector
|
angular velocity that the vehicle will try to achieve
|
VEHICLE_ANGULAR_MOTOR_TIMESCALE
|
34
|
float
|
exponential timescale for the vehicle to achive its full angular motor velocity
|
VEHICLE_BANKING_EFFICIENCY
|
38
|
float
|
slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns)
|
VEHICLE_BANKING_MIX
|
39
|
float
|
slider between 0 (static banking) and 1 (dynamic banking)
|
VEHICLE_BANKING_TIMESCALE
|
40
|
float
|
exponential timescale for the banking behavior to take full effect
|
VEHICLE_BUOYANCY
|
27
|
float
|
slider between -1 (double-gravity) and 1 (full anti-gravity)
|
VEHICLE_HOVER_HEIGHT
|
24
|
float
|
height the vehicle will try to hover.
|
VEHICLE_HOVER_EFFICIENCY
|
25
|
float
|
slider between 0 (bouncy) and 1 (critically damped) hover behavior
|
VEHICLE_HOVER_TIMESCALE
|
26
|
float
|
period of time for the vehicle to achieve its hover height
|
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY
|
28
|
float
|
slider between 0 (no deflection) and 1 (maximum strength)
|
VEHICLE_LINEAR_DEFLECTION_TIMESCALE
|
29
|
float
|
exponential timescale for the vehicle to redirect its velocity to be along its x-axis
|
VEHICLE_LINEAR_FRICTION_TIMESCALE
|
16
|
vector
|
vector of timescales for exponential decay of linear velocity along the three vehicle axes
|
VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE
|
31
|
float
|
exponential timescale for the linear motor's effectiveness to decay toward zero
|
VEHICLE_LINEAR_MOTOR_DIRECTION
|
18
|
vector
|
linear velocity that the vehicle will try to achieve
|
VEHICLE_LINEAR_MOTOR_TIMESCALE
|
30
|
float
|
exponential timescale for the vehicle to achive its full linear motor velocity
|
VEHICLE_LINEAR_MOTOR_OFFSET
|
20
|
vector
|
offset from the center of mass of the vehicle where the linear motor is applied.
|
VEHICLE_REFERENCE_FRAME
|
44
|
rotation
|
rotation of vehicle axes relative to local frame
|
VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY
|
36
|
float
|
slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical)
|
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE
|
37
|
float
|
exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical)
|