Talk:LlSculpt mel
Revision as of 02:23, 28 April 2007 by Eddy Stryker (talk | contribs) (Question about writing the inverse of this script)
Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? Eddy Stryker 02:23, 28 April 2007 (PDT)