Talk:LlSculpt mel
Would it be possible to write a Maya script that runs in reverse, taking a positional map (or are we calling them sculpting maps?) and builds an object out of it? Eddy Stryker 02:23, 28 April 2007 (PDT)
question...
Is this a Python script?
It is a Maya Embedded Language script Eddy Stryker 22:06, 28 April 2007 (PDT)
Maya 8.5
In Maya 8.5 it gives me an error of // Error: Error evaluating argument at position 1 in procedure "llFirst". when trying to run this script
This generally happens if you have no object selected. Select it before you press export. --Blakar Ogre 08:09, 10 May 2007 (PDT)
Suggestion for changes to the script
I don't want to try to alter the script in the article as I'm no Maya scripting guru but:
Line 17: the duplicate should have -renameChildren as parameter as otherwise script can fail next time you refer to object_copy if parent and child have same name (they can still be addressed correctly by |name and |name|name but it's pointless to cover for that in the script if you can avoid it) --Blakar Ogre 15:30, 11 May 2007 (PDT)
Line 247: scrollable should be 0 instead of 1 in order to have the UI properly render in Maya 8.5. If not the checkbox for "Correct Orientation" is not displayed but a (useless) scrollbar is there. --Blakar Ogre 14:43, 11 May 2007 (PDT)