User:Blakar Ogre
Revision as of 06:15, 4 July 2007 by Blakar Ogre (talk | contribs)
Currently working on:
Performance profiling of Second Life viewer
I'm currently profiling the viewer performance using AMD's CodeAnalyst. The goal is to post patches in line with LL's wishes. Hence at first the focus is on altering C++ code so that compilers can compile it into more efficient code.
Currently on hold:
Sculpted prim technical documentation
Current Wiki page seems to be sufficient for now.
Sculpted prim source code patching
Not trying anything before lossless compression has been introduced for sculpt textures
Past work:
VWR-881 patch