User:Gordon Wendt
/Other - some other stuff
I'm Gordon Wendt, I do a little bit of everything in SL and recently was accepted into the volunteer program as a mentor
Gallery
- VolMeet09280711am.jpg
Snapshot from the volunteers monthly meeting of 9/28/07 at 11:00am
Various Scripts (not created by me)
/PureEvil - a script that asks for permission to take money from an avatar than takes money and transfers it to another avatar
/Random Profile Picture Projector - a script to pull up the picture of a random nearby avatar and project the picture
Free code snippets
A couple of code snippets I"m freely releasing for anyone to use
Naming Trick
A cheap little trick to make the object name on the way the script name then change the object name back
<lsl>
default { state_entry() { a = llGetObjectName(); // grabs the current object name and stores it so it can be restored later llSetObjectName(llGetScriptName() ); // changes the object name to the script name ( see advanced use for more info) llOwnerSay("this is the test statement"); // your test statement, said with the name of the script name llSetObjectName(a);// changes the object name back to what it originally was // ADVANCED USE: change llGetScriptName() to a string of text (surrounded by quotes ("") or just change the script name } }
</lsl>
Quick and Dirty chat repeater
Repeats whatever you say on a user definable channel on channel 0 (public chat), also added commented out info on how to make it shout or whisper as well as say
<lsl>
// Coded by Gordon Wendt, free to reuse, snip, recode, give away, or use in derivative works for all perpetuity, all I ask is that you leave this notice intact, add your name below mine if you add something to the code, and leave this and any other creator's notice intact
// ----- // GORDON WENDT
// ACTUAL CODE STARTS HERE
// Change the object name to whatever you want the message to be prefixed by, replace with a single space to make object name appear blank, though message will still have a semicolon (:) before it
integer chan = 5; // replace with whatever channel number you want the object to listen on
default {
state_entry() { llListen(chan,"","",""); // sets the listen so that object listens to says on that channel }
listen(integer channel,string name,key id,string message) { llSay(0,message); // says whatever it heard on channel 5 in channel 0 which is the standard general chat // ALTERNATE MODES (ADVANCED) // to use these instead of llSay put two forward slashes (//) before llSay and remove the two slashes from oen of the lines below, to reverse just re-add the slashes to that line and remove the ones from the llSay line // llShout(0,message); // if you'd prefer it to shout // llWhisper(0,message); // if you'd prefer it to whisper }
}
</lsl>