SLetanque
Revision as of 04:24, 8 December 2007 by Babbage Linden (talk | contribs) (New page: <pre> // SLetanque Jack Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licen...)
// SLetanque Jack Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licenses/by-sa/2.5/ default { touch_start(integer total_number) { rotation avatar_rotation = llGetRot(); vector direction = llRot2Fwd(avatar_rotation); direction += <0,0,1>; float power = 2 + llFrand(8.0); llRezObject("SLetanque Jack", llGetPos() + direction, direction * power, <0,0,0,1>, 0); } }
// SLetanque Boule Launcher by Babbage Linden // // Part of SLetanque // // Available under the Creative Commons Attribution-ShareAlike 2.5 license // http://creativecommons.org/licenses/by-sa/2.5/ integer gPower = 0; integer gMaxPower = 5; float gPowerFactor = 3.0; reset() { llSetTimerEvent(1.0); } default { state_entry() { reset(); } on_rez(integer param) { reset(); } touch_start(integer total_number) { rotation avatar_rotation = llGetRot(); vector direction = llRot2Fwd(avatar_rotation); direction += <0,0,0.95 + llFrand(0.1)>; float power = 2 + llFrand(0.2) + gPower * (gPowerFactor + llFrand(0.1)); llRezObject("SLetanque", llGetPos() + direction, direction * power, <0,0,0,1>, 0); } timer() { ++gPower; gPower %= gMaxPower; llSetTexture("Power" + (string)gPower, 4); } }