Talk:LSL Language Test
<lsl> // post increment.
i = 1; ensureIntegerEqual("i = 1; (i == 2) && (i++ == 1)", (i == 2) && (i++ == 1), TRUE); // pre increment. i = 1; ensureIntegerEqual("i = 1; (i == 2) && (++i == 2)", (i == 2) && (++i == 2), TRUE); // post decrement. i = 2; ensureIntegerEqual("i = 2; (i == 1) && (i-- == 2)", (i == 1) && (i-- == 2), TRUE); // pre decrement. i = 2; ensureIntegerEqual("i = 2; (i == 1) && (--i == 1)", (i == 1) && (--i == 1), TRUE);</lsl>
These tests are good for LSO-LSL but do we want to propagate this order of execution to Mono-LSL? -- Strife Onizuka 19:16, 7 December 2007 (PST)
LSO failure
Is this expected under the existing system?
FAILED: testReturnFloat() (0.000000 expected 1.000000)
It only happens if you try returning an int as a float - returning a float as a float works as expected. I can't test behaviour under mono because there isn't a TG beta grid. - Katharine Berry 11:08, 4 February 2008 (PST)
Yes, look at the test. <lsl> float testReturnFloat() {
return 1;
} </lsl> Do you think it should be 0.0 or 1.0? We may fix this LSL2 bug once we have fewer Mono bugs to fix.