Viewerhelp:Beacons
Revision as of 11:06, 19 February 2010 by Courtney Linden (talk | contribs)
Important: THIS ARTICLE IS READY FOR TRANSLATION. |
Beacons are colored locators that help you pinpoint special kinds of objects.
Show
Render Beacons
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Makes objects and avatars that match the enabled beacon types have 3D crosshairs through them: a long vertical line (Z-axis) accompanied by shorter X-axis and Y-axis lines. Each beacon type has a different color to differentiate them on a crowded screen. Text also appears in the lower-right showing which beacons are being viewed. |
Highlights
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Makes objects that match the enabled beacon types glow in red. Objects that already have a glow effect on them (set in Build Tools - Texture) are harder to see. |
Beacon Width
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Adjusts beacon thickness (in pixels). |
For these objects
Physical
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Shown in green. Check to show all physical objects. |
Scripted
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Shown in red. Check to show all scripted objects. |
Touch Only
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Check to only show scripted objects that can be interacted with via a mouse click. |
Beacons show even if they're "disabled" and remain in that state until relogging - EXT-5352
Sound Sources
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Shown in yellow. Check to show all objects and avatars playing sounds. Use this to narrow down the source of sounds. |
Particle Sources
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Shown in blue. Check to show all sources emitting particles, including avatars with particle-generating attachments. |