SculptGenMax

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Description

SculptGenMax is a lightweight script that allows users to create sculptie prims in 3ds Max and export them to Second Life.

Current Version

SculptGenMax will no longer be released as a standalone product.

It is now a part of Prim Composer.

Download and Support

As of version 1.0, SculptGenMax can be downloaded from the author's website. A new FAQ and support forums can be found there as well.

SculpGenMax Homepage

Features

  • Roundtrip workflow from 3ds Max to Second Life and back
  • Load sculptmaps from disk to import sculpties into 3ds Max
  • Create sculpties in 3ds Max and export them to Second Life
  • All sculptmap topologies supported: sphere, torus, plane, and cylinder
  • Editable Poly, Editable Mesh, and NURBS supported
  • Preserves UV Mapping — Baked textures work seamlessly

License

  • SculptGenMax is licensed under GPL3
  • Copyright 2008 Shack Dougall

Screenshot

Sculptgenmax-in-3dsmax.jpg