LSL Constants vs Globals
Revision as of 08:19, 8 July 2008 by Strife Onizuka (talk | contribs) (New page: There are some advantages in using global variables over the string and key constants, it's faster and uses less bytecode when it is longer then 3 characters and it used more then twice bu...)
There are some advantages in using global variables over the string and key constants, it's faster and uses less bytecode when it is longer then 3 characters and it used more then twice but it uses more bytecode when it is shorter then 3 characters or it used once. This is easily demonstrated by running the scripts in Figure 2.
Constant | Global |
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Constant | Global |
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<lsl> dead(){ key a = NULL_KEY; key b = NULL_KEY; key c = NULL_KEY; key d = NULL_KEY; } default { state_entry() { llOwnerSay(llGetFreeMemory()); } }</lsl> |
<lsl>key null_key = NULL_KEY; dead(){ key a = null_key; key b = null_key; key c = null_key; key d = null_key; } default { state_entry() { llOwnerSay(llGetFreeMemory()); } }</lsl> |