PosJump
Here's an interesting method for bypassing the 10m limitation in Non-Physical movement. It has its similarities to warpPos, but with minimal overhead.
<lsl> // An alternative to the warpPos trick without all the overhead. // Trickery discovered by Uchi Desmoulins.
posJump(vector destpos) { llSetPrimitiveParams([PRIM_POSITION, ZERO_VECTOR / 0., PRIM_POSITION, destpos]); } </lsl>