Give random object

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Revision as of 08:04, 21 September 2008 by Emmas Seetan (talk | contribs) (New page: == Yes, the random object giver == Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object. //Emmas Seetan //21 ...)
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Yes, the random object giver

Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object.

//Emmas Seetan
//21 September, 16:46

default
{
    touch_start(integer total_number)
    {
        float totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); //number of objects
        totalobjects = llFrand(totalobjects); //Total objects
        llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); //Give any random  object out of the total
    }
}