Give random object
Revision as of 08:04, 21 September 2008 by Emmas Seetan (talk | contribs) (New page: == Yes, the random object giver == Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object. //Emmas Seetan //21 ...)
Yes, the random object giver
Place this in an object with a big inventory (well, doesn't have to have LOTS in it) and touch to recieve any ole random object.
//Emmas Seetan //21 September, 16:46 default { touch_start(integer total_number) { float totalobjects = llGetInventoryNumber(INVENTORY_OBJECT); //number of objects totalobjects = llFrand(totalobjects); //Total objects llGiveInventory(llDetectedKey(0),llGetInventoryName(INVENTORY_OBJECT, (integer)totalobjects)); //Give any random object out of the total } }