Search results
Jump to navigation
Jump to search
- {{LSL Subtype Category|instructions|base=list|cat=|description=|inject=|values=}} Instruction lists are predominately are made of alternating commands and parameters. There are generally two types of instruction lists, those that configure (24 members (0 subcategories, 0 files) - 11:54, 17 April 2022
- ...|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} *In the parameters returned by <code>llGetPrimitiveParams([PRIM_OMEGA])</code>, the vector is4 KB (482 words) - 13:07, 10 November 2022
- ...|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} *In the parameters returned by <code>llGetPrimitiveParams([PRIM_OMEGA/ja])</code>, the vector4 KB (494 words) - 01:15, 8 October 2023
- {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}3 KB (422 words) - 17:17, 26 March 2020
- {{UIref|Locked|Locks the {{xref|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}5 KB (782 words) - 11:49, 29 March 2010
- {{LSL Function |p1_type=vector|p1_name=axis|p1_desc=arbitrary axis to rotate the object around6 KB (936 words) - 14:24, 18 April 2024
- ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}3 KB (479 words) - 10:36, 2 May 2024
- A Rotation Frame is the coordinate axis around which a rotation operates, there are four possible frames to operate * Global Frame is the top level default axis. There are two equal but separate Global Frames8 KB (1,285 words) - 09:30, 26 January 2015
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,722 words) - 11:01, 27 October 2023
- {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and re {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with trans33 KB (4,159 words) - 10:41, 1 May 2024
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,444 words) - 00:10, 8 October 2023
- {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y29 KB (3,314 words) - 13:22, 24 January 2015
- {{!}} [ {{#var:name_const}}, [[string/ja|string]] {{LSL Param/ja|name}} ] {{!}} [ {{#var:desc_const}}, [[string/ja|string]] {{LSL Param/ja|description}} ]35 KB (4,325 words) - 01:27, 8 October 2023
- *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}8 KB (1,119 words) - 15:26, 10 October 2023
- {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj26 KB (4,209 words) - 17:24, 22 March 2018
- Flexi, light, color, and target omega parameters can be queried or set for the entire linkset or any subset. Particle system parameters may be set for any prim(s) as well.11 KB (1,678 words) - 16:55, 22 December 2012
- *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}7 KB (1,148 words) - 07:10, 18 December 2023
- {{LSL Signature/Add| {{LSL Const/Signature|PSYS_PART_FLAGS|integer|0}}26 KB (3,921 words) - 10:13, 5 November 2023
- {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Prim}} ...quality of a [[PRIM_POINT_LIGHT]] cast by an object is determined by five parameters found on the [[Building_Tools#Features_Tab|features tab]] of the [[Building12 members (0 subcategories, 0 files) - 14:21, 25 January 2015
- The following parameters are used. |Position of avatar in region coordinates on X axis15 KB (2,371 words) - 11:14, 27 February 2024