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  • {{LSL Subtype Category|instructions|base=list|cat=|description=|inject=|values=}} Instruction lists are predominately are made of alternating commands and parameters. There are generally two types of instruction lists, those that configure (
    24 members (0 subcategories, 0 files) - 11:54, 17 April 2022
  • ...|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} *In the parameters returned by <code>llGetPrimitiveParams([PRIM_OMEGA])</code>, the vector is
    4 KB (482 words) - 13:07, 10 November 2022
  • ...|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} *In the parameters returned by <code>llGetPrimitiveParams([PRIM_OMEGA/ja])</code>, the vector
    4 KB (494 words) - 01:15, 8 October 2023
  • {{LSL Function/damping|damping}} {{LSL Function/strength|strength}}
    3 KB (422 words) - 17:17, 26 March 2020
  • {{UIref|Locked|Locks the {{xref|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}
    5 KB (782 words) - 11:49, 29 March 2010
  • {{LSL Function |p1_type=vector|p1_name=axis|p1_desc=arbitrary axis to rotate the object around
    6 KB (936 words) - 14:24, 18 April 2024
  • ==Parameters== {{:LSL Constants/llRezObjectWithParams_Flags}}
    3 KB (479 words) - 10:36, 2 May 2024
  • A Rotation Frame is the coordinate axis around which a rotation operates, there are four possible frames to operate * Global Frame is the top level default axis. There are two equal but separate Global Frames
    8 KB (1,285 words) - 09:30, 26 January 2015
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,722 words) - 11:01, 27 October 2023
  • {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and re {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with trans
    33 KB (4,159 words) - 10:41, 1 May 2024
  • {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}
    14 KB (1,444 words) - 00:10, 8 October 2023
  • {{LSL Header}} This script lets you chat some new example LSL code on a channel, and then see this script compile and run that code for y
    29 KB (3,314 words) - 13:22, 24 January 2015
  • {{!}} [&nbsp;{{#var:name_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|name}}&nbsp;] {{!}} [&nbsp;{{#var:desc_const}}, [[string/ja|string]]&nbsp;{{LSL Param/ja|description}}&nbsp;]
    35 KB (4,325 words) - 01:27, 8 October 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj
    26 KB (4,209 words) - 17:24, 22 March 2018
  • Flexi, light, color, and target omega parameters can be queried or set for the entire linkset or any subset. Particle system parameters may be set for any prim(s) as well.
    11 KB (1,678 words) - 16:55, 22 December 2012
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{LSL Signature/Add| {{LSL Const/Signature|PSYS_PART_FLAGS|integer|0}}
    26 KB (3,921 words) - 10:13, 5 November 2023
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Prim}} ...quality of a [[PRIM_POINT_LIGHT]] cast by an object is determined by five parameters found on the [[Building_Tools#Features_Tab|features tab]] of the [[Building
    12 members (0 subcategories, 0 files) - 14:21, 25 January 2015
  • The following parameters are used. |Position of avatar in region coordinates on X axis
    15 KB (2,371 words) - 11:14, 27 February 2024

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