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  • {{!}} {{LSL Hex|0x001|1}} {{!}} {{LSL Hex|0x002|2}}
    2 KB (266 words) - 13:47, 11 October 2023
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (783 words) - 06:07, 30 November 2023
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * With {{LSLP|texture}} as with [[llGetTexture]], {{LSL Constant/NULL KEY}} is returned when the {{LSLGC|Owner|owner}} does not hav
    6 KB (871 words) - 06:05, 30 November 2023
  • {{UIref|Locked|Locks the {{xref|object}}'s parameters so you can't accidentally move, resize, or delete it. Useful for preventing ...ravity, collisions with other avatars and objects, and forces generated by LSL scripts. For example, a physics-enabled cube will roll down a hill.}}
    5 KB (782 words) - 11:49, 29 March 2010
  • ...M_GLTF_ALPHA_MODE_OPAQUE|integer|0|c=Ignore the alpha value and render the material as opaque.}} {{!}} {{LSL Const|PRIM_GLTF_ALPHA_MODE_BLEND|integer|1|c=Render the material with transparency determined by the alpha value. Blending is done in linear
    33 KB (4,159 words) - 10:41, 1 May 2024
  • {{!}} [ {{#var:name_const}}, [[string/ja|string]] {{LSL Param/ja|name}} ] {{!}} [ {{#var:desc_const}}, [[string/ja|string]] {{LSL Param/ja|description}} ]
    35 KB (4,325 words) - 01:27, 8 October 2023
  • [[Category:LSL 101]] {{LSL Wikibook Index}}
    5 KB (747 words) - 13:38, 24 January 2015
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    8 KB (1,119 words) - 15:26, 10 October 2023
  • *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}
    7 KB (1,148 words) - 07:10, 18 December 2023
  • {{Otheruses4‎|primitives|[[LSL]] related information|:Category:LSL Prim}} .../size, [[rotation]], [[cut]], [[hollow]], [[twist]], [[shear]], etc. These parameters are sent from a [[server]] to the [[viewer]] running on the [[resident]]'s
    5 KB (758 words) - 10:38, 4 September 2023
  • - Material: Glass - Material: Glass
    10 KB (1,690 words) - 17:04, 24 January 2012
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials ...ch spam a bunch of materials updates using the new materials functions for LSL
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ...and include a plus sign in the exponent are not parsed as json numbers by LSL” ...Land impact shown in build tool is not immediately recalculated when first material is added to the child prim of a linkset” ({{Jira|BUG-3414}})
    13 KB (1,796 words) - 16:05, 3 April 2016
  • ==== LSL ==== ...representado por un set de parámetros, posición, escala, rotación, forma, material, transparencia, etc. Los prims pueden ser unidos entre sí construyendo de
    7 KB (1,190 words) - 10:04, 18 October 2010
  • ...] Mæstro Linden (maestro.linden): (those two are on the project that adds LSL support for materials) ...uld've promoted that LSL materials project this week, but since there were LSL changes, we wanted to give people more time to report any problems
    30 KB (4,152 words) - 16:27, 3 July 2014
  • *** Fixed a performance issue with LSL sensors ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047
    70 KB (10,027 words) - 16:29, 7 January 2013
  • ...metal reflects light differs from that of a polished plastic or some other material, and these differences have been quantified by science. By mimicking real- Lastly, while we are attempting to mimic real-world reflections and material properties, Second Life has to run on a wide variety of devices, so some sh
    50 KB (7,997 words) - 05:40, 30 April 2024
  • ...UG-359? As it is, it feels like it's been implemented only in half. Adding LSL functionality that'll allow creators to change normal and specular maps alo [12:10] <font color=#440044><b>Andrew Linden</b><nowiki>: I think that the material system is a bit different... not just a set of UUID's on faces.</nowiki></f
    49 KB (7,756 words) - 13:45, 22 October 2013

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