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- ...ed to {{GetSet|{{{1|}}}|get the object's llTargetOmega settings|rotate the object at on the given axis at the given rate|/}} }}}} ...ts, and child prims of physical objects, is only a client side effect; the object or prim will collide as non-moving geometry.4 KB (494 words) - 01:15, 8 October 2023
- ! class="unsortable"{{!}} {{LSLG/ja|typecast|型変換}} されて文字列になったときの文字数 {{!}}{{LSL Const/ja|OBJECT_NAME|integer|1|c=プリムの名前を取得します。}}21 KB (1,483 words) - 01:51, 8 October 2023
- == RE: https://wiki.secondlife.com/w/index.php?title=Template:LSL_Function/ja&curid=10188&diff=853412&oldid=853222 == ...gory name in LSL_Header/ja, which will have a map of Japanese name and XXX/ja, after finishing catching up with English pages. -- [[User:Mako Nozaki|Mako25 KB (4,016 words) - 14:24, 6 December 2012