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- {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} // Obtain the current texture parameters and replace the texture only.2 KB (335 words) - 06:15, 30 November 2023
- ==Parameters== | {{LSL Const|REZ_PARAM|integer|0|c=Start parameter passed into the rezzed object's4 KB (619 words) - 13:41, 8 October 2024
- {{LSL Function/Headless |inject-2={{LSL Function/link-face|link|nogroup=*}}{{LSL PrimitiveParam Categorize|Link}}8 KB (1,023 words) - 12:11, 21 October 2016
- ...], the texture applied to the prim functions normally; reverting to normal parameters if previously set to [[TRUE]]. {{!}}{{LSL Hex||1|chars=2}}6 KB (888 words) - 14:05, 22 January 2015
- *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}8 KB (1,123 words) - 10:50, 28 September 2024
- *Different animation modes override some of the prim's texture parameters, but others can still be used: {{!}}{{LSL Hex||1|chars=2}}7 KB (1,148 words) - 07:10, 18 December 2023
- {{LSL Header}} == Function: [[string]] hex([[integer]] {{LSL Param|value}}); ==9 KB (1,306 words) - 15:14, 24 January 2015
- |inject-2={{LSL Function/link|link|, controls which prim(s) receive the [[link_message]].|, ...ect to communicate. It triggers a [[link_message]] [[event]] with the same parameters {{LSLP|num}}, {{LSLP|str}}, and {{LSLP|id}} in all scripts in the prim(s) d6 KB (920 words) - 13:57, 22 January 2015
- {{LSL Header|ml=*}} float cStep = 0.0; //Loop through motion for cStep = current step, while cStep <= Total steps4 KB (454 words) - 18:29, 23 January 2015
- {{LSL Header/ja|ml=*}}20 KB (1,807 words) - 10:43, 21 February 2016
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,722 words) - 11:01, 27 October 2023
- {{LSL Function/Headless |inject-2={{Issues/SVC-2105}}{{LSL Function/link-face/ja|link}}{{LSL PrimitiveParam Categorize|Link}}14 KB (1,444 words) - 00:10, 8 October 2023
- {{LSL Header}} ...To understand the logic, it is best to pull the code apart but be wary of LSL's strict order of operations.27 KB (3,241 words) - 01:42, 6 February 2023
- {{LSL Header}} ...s a texture) from right to left (like ''those'' LED signs) in a continuous loop.10 KB (1,544 words) - 09:30, 25 January 2015
- ...of a token. The token may be followed by a parameter. Multiple tokens and parameters may be sent in a single message. However, a single message should not cont ...he tokens and parameters the device understands, as well as the tokens and parameters it might use itself to communicate with other rfedip-compliant devices.32 KB (4,547 words) - 10:54, 30 December 2015
- * New LSL function: integer [[llManageEstateAccess]](integer action, key id) ...ave built-in delays that automatically throttle the rate at which they can loop.36 KB (5,126 words) - 00:14, 14 December 2011
- {{LSL Header|ml=2}} While Second Life includes a physics engine, and LSL includes a number of functions for controlling the physical behavior of obj26 KB (4,209 words) - 17:24, 22 March 2018
- ==How to make creating LSL scripts easier== This article is about tools you can use to make creating LSL scripts easier. It tries to explain how to combine and how to use them for79 KB (13,131 words) - 11:19, 30 December 2015
- ...15:09] Maestro Linden: have any of you had a chance to play with the new LSL JSON functions? ...gure out what Json is but i stil have no idea and no idea how to use it in LSL30 KB (4,220 words) - 16:38, 23 May 2013
- ...color=#0000b5><b>Davido Chrome</b><nowiki>: Damn, I feel a bit out of the loop...</nowiki></font> ...(1) Ask Runitai about whether we should allow setting projector params via LSL calls.</nowiki></font>36 KB (5,624 words) - 09:10, 28 August 2012