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  • {{Issues/SVC-914}}{{LSL Constant |value={{LSL Hex|0x10}}
    988 bytes (107 words) - 16:21, 22 January 2015
  • {{LSL Function/inventory|texture|uuid=true|type=texture|full=*}}{{LSL Function/link-face|link|face}} // Obtain the current texture parameters and replace the texture only.
    2 KB (335 words) - 06:15, 30 November 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_NORMAL|integer|45|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    4 KB (630 words) - 16:05, 25 June 2024
  • {{#vardefine:normal_const|{{LSL Const/ja|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    6 KB (781 words) - 04:16, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_EMISSIVE|integer|46|c=Used to {{GetSet|{{{1|}}}|get|set|/}} * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    5 KB (676 words) - 07:07, 29 June 2024
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_METALLIC_ROUGHNESS|integer|47|c=Used to {{GetSet|{{{1|}}}|g * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    5 KB (686 words) - 16:21, 25 June 2024
  • {{#vardefine:normal_const|{{LSL Const|PRIM_NORMAL|integer|37|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the [[ * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    6 KB (821 words) - 08:17, 2 July 2024
  • {{#vardefine:specular_const|{{LSL Const/ja|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} t * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    6 KB (873 words) - 04:18, 8 October 2023
  • {{#vardefine:normal_const|{{LSL Const|PRIM_GLTF_BASE_COLOR|integer|48|c=Used to {{GetSet|{{{1|}}}|get|set|/ * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    5 KB (796 words) - 07:06, 29 June 2024
  • {{#vardefine:specular_const|{{LSL Const|PRIM_SPECULAR|integer|36|c=Used to {{GetSet|{{{1|}}}|get|set|/}} the * {{LSLP|repeats}} is not only used to get the number of repeats but the sign of the individual components indicate if "Flip" is set.
    7 KB (909 words) - 08:20, 2 July 2024
  • **Negative sizes behave as if texture repeats were set to 0, and cannot be used to mirror frames. *Different animation modes override some of the prim's texture parameters, but others can still be used:
    8 KB (1,119 words) - 15:26, 10 October 2023
  • **Negative sizes behave as if texture repeats were set to 0, and cannot be used to mirror frames. *Different animation modes override some of the prim's texture parameters, but others can still be used:
    7 KB (1,148 words) - 07:10, 18 December 2023
  • ...--Texture Changer (inventory)(all prims & all sides)(params).lsl-- * //Name: Texture Changer (inventory)(all prims & all sides)(params).lsl
    7 KB (693 words) - 09:34, 25 January 2015
  • ** Ability to chat radar info (keys) to boost lsl radars ** Ability to set all prim parameters without changing shape (easy prim torture)
    4 KB (527 words) - 13:27, 14 January 2013
  • ...t allow anything to be dropped in them because of the llAllowInventoryDrop LSL command. === * When this is checked, the texture will keep the same number of repeats per face as the object. If you squish an object, the texture will squish al
    11 KB (1,697 words) - 10:54, 22 August 2009
  • ...wiki>: I don't have a firm date yet but we're getting closer to having the LSL materials functions ready to test out</nowiki></font> [12:04] <font color=#000f44><b>Simon Linden</b><nowiki>: The LSL is new parameters and lists for llSetPrimitiveParams() and the like</nowiki></font>
    26 KB (4,088 words) - 15:07, 27 May 2014
  • ; Syntax : !vision/(color)/(alpha)/(texture)/(repeats)/(offsets)/(rotation) ::(repeats) = x/y repeats for the texture, same format as the texture tab on an prim 1.0'1.0
    28 KB (4,708 words) - 17:15, 26 January 2014
  • ...dows. For software scripts see the [[LSL Portal|Linden Scripting Language (LSL) Portal]]. See also (Other portals related to building). ...er than rigid, and behaves according to the 8 parameters listed below. The parameters have arbitrary scales. The base of the unrotated object stays fixed while t
    23 KB (3,883 words) - 11:16, 25 May 2011
  • ...nowiki>: Oh yes... I was hoping for a way to change texture settings (like repeats and offset) in a linkset with the llSetLinkPrimitiveParamsFast function, bu ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
    34 KB (5,442 words) - 17:22, 20 April 2012
  • ...#b20000><b>Moy Loon</b><nowiki>: Yeah, things that just effect the texture repeats, offsets, or just RGB, or A, has always been annoying</nowiki></font> ...ilar functions to allow for individual parameter settings for all possible parameters.</nowiki></font>
    54 KB (8,372 words) - 07:52, 21 September 2011

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