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- ...at folk when its their turn at games lolz right. the useful tidbit is how it goes in the direction of what ever angle its pointing in. ...llSetLinkPrimitiveParamsFast(-4,[ PRIM_POSITION, llGetPos() +<0,0,0.20> * llGetLocalRot()]); ...2 KB (201 words) - 23:28, 24 January 2015
- |examples=Drop this script into a ''child'' prim to rotate it in 1 degree increments on each [[touch]]. llSetLocalRot(llGetLocalRot()*rot_xyzs); // Apply the increment rotation to the prim's current rotation ...2 KB (214 words) - 13:32, 3 January 2016
- |func=llGetLocalRot |func_footnote=If called from the root prim, it returns the objects rotation. ...2 KB (247 words) - 02:11, 22 January 2015
- ...how fast the rotation damps out. Low values relative to the strength make it bouncy, often overshooting the target, high values sluggish. The strength a ...arget. Depending on the shape of the object, the strength and the damping, it may well settle out at a different rotation pointing in a different directi ...4 KB (580 words) - 12:21, 22 January 2015
- ...he avatars rotation when called from the root of an attached object, use [[llGetLocalRot]] for root prims, instead ...the reported rotation. Avatar animation is invisible to the simulator, so it also does not affect the reported rotation. Also see [[Rotation#Single_or_R ...2 KB (304 words) - 10:41, 1 July 2015
- ...ture or robotic limb. I am giving out this script to the people now, to me it is a huge contribution to the community as I have spent many weeks designin if(Ref == Rot){//it might not be a quaternion ...12 KB (1,192 words) - 21:32, 24 January 2015
- ...|position in the region]] unless it is [[llGetAttached|attached]] to which it returns the position relative to the [[Viewer coordinate frames#Attachments llSetPos(llGetLocalPos() + (local_position * llGetLocalRot())); ...2 KB (216 words) - 09:29, 27 May 2024
- If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as: ...ntageous to even save <0.0, 0.0, 1.0> to a local/global variable and reuse it. ...2 KB (264 words) - 14:37, 22 January 2015
- If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as: ...ntageous to even save <0.0, 1.0, 0.0> to a local/global variable and reuse it. ...2 KB (265 words) - 14:36, 22 January 2015
- ...nates}}, unless it is [[llGetAttached|attached]] to the HUD, in which case it returns the position in screen space coordinates. //return (pos - llGetLocalPos()) + (offset * llGetLocalRot()); ...3 KB (447 words) - 01:00, 22 January 2015
- If {{LSLP|q}} is known to be a unit quaternion then it can be simplified as: ...ntageous to even save <1.0, 0.0, 0.0> to a local/global variable and reuse it. ...2 KB (262 words) - 14:35, 22 January 2015
- ...child prims. It has no effect on the root prim if the object is physical. It has no effect for "static objects" as type of [[pathfinding]] *If the prim is not the root prim it is offset by the root's rotation. ...4 KB (522 words) - 15:33, 12 September 2015
- You'll figure out which way to orient the prims when you link and touch it. ,llEuler2Rot(<gAngle*(float)gOpen, 0.0, 0.0>*DEG_TO_RAD)/llGetLocalRot() ...3 KB (236 words) - 15:11, 24 January 2015
- ...be that the script displays a somewhat flaky behavior, but for most cases it will work nicely. ...rim. This will make appear as if it is swinging on its edge and not around it's middle. ...4 KB (452 words) - 09:21, 25 January 2015
- The script will play a sound when it starts to open and when it finishes closing (if sound UUIDs have been provided). ...he door will open and close in the desired time even if there is more lag (it will automatically move more or less smoothly depending on the time allocat ...6 KB (776 words) - 16:59, 2 May 2024
- It is easiest to keep the root prim rotation at <0., 0., 0.> while building. T ...faces that way. The flat projection will keep the other sides hidden, and it will be easier for residents to find the object if accidentally dropped or ...5 KB (857 words) - 17:55, 27 July 2024
- llTargetOmega(llRot2Up(llGetLocalRot()), PI, 1.0); // Here's one way to do it. ...6 KB (952 words) - 07:42, 30 November 2024
- ...he child object rotates along with the root object and also rotates around it's own green face llGetRot, llGetRootRotation, llGetLocalRot ...4 KB (543 words) - 14:51, 21 May 2012
- ...pecific skills for different topic areas. It is part of a standard to make it easier for people to demonstrate their abilities. ...he second level of the building. Look for the plain Linden cube, and touch it to get the samples. ...10 KB (1,566 words) - 15:49, 8 December 2009
- ...is a {{Wikipedia|Lava flow (programming)|lava-flow}}. ~ {{JIRA|SVC-2277}}|It is widely considered that the ''rot'' should not affect the position, unfor **It will appear to be removed if the [[llSetSitText]] is set to a space " ...9 KB (1,228 words) - 15:55, 23 April 2022