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  • |inject-2={{LSL_Function/link|link|nogroup=*}}{{LSL Function/offset}} |func_footnote=If {{LSLP|offset}} == [[ZERO_VECTOR|{{LSL VR|0.0|0.0|0.0}}]] then the sit target is removed.
    4 KB (647 words) - 19:21, 4 February 2023
  • {{LSL Function * Json types from the input list are inferred from the LSL data type
    4 KB (581 words) - 18:05, 20 April 2017
  • ...a-commands are informational only (!release being an obvious exception). [[LSL Protocol/Restrained Love Open Relay Group/x-tensions|x-tensions]] fall into ...al, neither it is a command that will have a direct observable effect, but it is needed for the protocol to work when you log on. !who gives information,
    6 KB (1,043 words) - 12:23, 13 February 2013
  • :It's hard to get a linden correction unless it's something that causes a bit of trouble on the mailing list or jira. -- '' ::I believe that it must always be an estimate because we do not have a standard pose to measur
    5 KB (847 words) - 07:02, 21 January 2023
  • ...kes me uneasy, specifically the section title. Could you please qualify if it is a Bug or a Misfeature? ...currently in a state of flux, there are several tasks on the TODO list for it such as a box for Bugs, Caveats, Newbie Notes and Notes.
    5 KB (776 words) - 09:29, 5 June 2013
  • {{Multi-lang|2=/ko}}{{LSL Header/ko}}
    5 KB (641 words) - 05:58, 24 April 2010
  • {{#vardefine:omega_const|{{LSL Const|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's ll *[[PRIM_OMEGA]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (482 words) - 13:07, 10 November 2022
  • |inject-2={{LSL Function/offset|offset|dead=*}}{{LSL Function/inventory|texture|type=texture|uuid=true}} // 5) These effects do not 'pump' like the older functions do,
    3 KB (434 words) - 13:50, 22 January 2015
  • {{#vardefine:omega_const|{{LSL Const/ja|PRIM_OMEGA|integer|18|c=Used to {{GetSet|{{{1|}}}|get the object's *[[PRIM_OMEGA/ja]] cannot be used on avatars sitting on the object. It will emit the error message "PRIM_OMEGA disallowed on agent".
    4 KB (494 words) - 01:15, 8 October 2023
  • ...d of drawing the actual texture it renders that face of the prim as though it had a completely transparent texture. Additionally, and most importantly, a ...al the prim as the bumpmap is overlayed on the transparent surface. Again, it appears semi-transparent and continues to hide alpha textures.
    7 KB (1,094 words) - 03:18, 23 March 2016
  • {{LSL Header}} ...[Getting Ready to Learn LSL|Готовимся к изучению LSL]]:''' Перед изучением LSL полезно ознакомиться с основами Second Life. С
    6 KB (661 words) - 05:58, 24 April 2010
  • {{LSL Header|ml=*}} ...a community effort to provide an accurate & open documentation resource on LSL for scripters of all skill levels.
    7 KB (922 words) - 13:21, 21 May 2024
  • 整数として正しくない引数が渡されたときは、 {{LSL Const/ja|OBJECT_UNKNOWN_DETAIL|integer|-1|c=}} が返ります。
    9 KB (642 words) - 05:47, 4 April 2017
  • = LSL Preprocessor = #include "./classes/lawmower.lsl"
    3 KB (517 words) - 22:02, 23 October 2022
  • *It is impossible to play two (or more) sounds at the same time and have them s ...unication delays. This can produce echos, odd resonance, and other strange effects that you (probably) do not want.
    3 KB (482 words) - 15:10, 18 January 2024
  • |inject-2={{LSL Function/link-face|link}} {{LSL_Function/inventory|sound|uuid=true|type=sound|volume=volume}}{{LSL Function/link-face|link}}
    4 KB (521 words) - 15:11, 18 January 2024
  • ...(or will not) do that may have use in the '''RLV''' environment, but to do it in an ...is our responsibility to make sure that everyone knows what and how we do it and
    5 KB (811 words) - 09:09, 28 July 2012
  • {{LSL Header|ml=*}}{{LSLC|}}{{LSLC|Prim}} ...bject is a [[PRIM_POINT_LIGHT]] source (checkbox activated or [[TRUE]]) or it isn't. The light's '''color''' is set by a color picker (dialog) or as an R
    12 members (0 subcategories, 0 files) - 14:21, 25 January 2015
  • ...tten for use with LSO (no mention of that fact though (unless I am missing it)) so I set about writing a version to handle both LSO and MONO. Yet again I else this = 354; // Slight changes have big effects in LSO
    3 KB (469 words) - 18:33, 30 December 2018
  • ...or the children also even if they have their own [[llSetClickAction]] set (it will be over-ridden). However (in the case of [[touch]] for example) if the ...kAction]] is [[CLICK_ACTION_PAY]] then you must have a [[money]] event, or it will revert to [[CLICK_ACTION_NONE]].
    6 KB (700 words) - 15:11, 16 January 2024

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