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  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    33 KB (4,873 words) - 17:18, 10 August 2012
  • ...color=#bb00c5><b>Rex Cronon</b><nowiki>: hello baker. so many people here. u r hard to see:)</nowiki></font> ...ll, it would be great to get some sort of database like storage system for LSL, it could work like Object DNS as well.</nowiki></font>
    50 KB (8,186 words) - 13:23, 4 June 2013
  • ...7] Mæstro Linden (maestro.linden): secondly, a quick performance test for LSL materials [2014/06/12 15:17] Rex Cronon: if u no longer get lag than there is something here that your computer tries to
    38 KB (5,119 words) - 16:42, 12 June 2014
  • ** {{jira|SVC-8146 }}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:18] Rex Cronon: if u guys were to make public how the sims can be so easily crahsed, maybe someb
    27 KB (3,964 words) - 16:54, 13 September 2012
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    35 KB (5,135 words) - 14:47, 19 July 2012
  • [16:09] <font color=#b50000><b>Ima Mechanique</b><nowiki>: how final are the LSL functions for that?</nowiki></font> [16:09] <font color=#440044><b>Andrew Linden</b><nowiki>: Ima, those LSL functions are not necessarily final -- we can change them if there is good
    57 KB (8,961 words) - 09:01, 28 February 2012
  • ...font color=#000f44><b>Simon Linden</b><nowiki>: also a delete function for LSL JSON scripts</nowiki></font> [12:15] <font color=#6200c5><b>Rex Cronon</b><nowiki>: andrew. u might not need a full sim, just use one of those "tools" that fill the sim
    50 KB (7,852 words) - 09:17, 14 October 2013
  • ...<font color=#0900c5><b>Rex Cronon</b><nowiki>: gees. i hope i didn't crush u simon:)</nowiki></font> [12:18] <font color=#0900c5><b>Rex Cronon</b><nowiki>: do u realize how many mesh boobs will be messed-up because of that;)</nowiki></f
    54 KB (8,709 words) - 09:45, 6 February 2013
  • * [15:11] Rex Cronon: u would no longer have an area. u would have a volume:0 * [15:17] Rex Cronon: flight assists r needed. how do u think u can reach orbit in a a few seconds:)
    37 KB (5,315 words) - 16:33, 12 April 2012
  • ...Cronon</b><nowiki>: if u r late, can't stay and for those that can't come. u can follow chat live here: </nowiki>http://rcds.nfshost.com/ques_view_chatL ...actual parcel rules. It's sometimes better if we made data available to LSL, and then you can program your own response to someone with too many attach
    55 KB (8,753 words) - 16:19, 28 August 2013
  • ...<font color=#bb00c5><b>Rex Cronon</b><nowiki>: i heard that can happen if u twerk too much;)</nowiki></font> [12:09] <font color=#bb00c5><b>Rex Cronon</b><nowiki>: u mean that using variable names of of size 1024 letters doesn't affect memor
    53 KB (8,558 words) - 19:38, 17 December 2013
  • ** The performance improvement will be most notable with LSL functions that access object properties * [15:05] Maestro Linden: it has Andrew's LSL speed tweaks
    47 KB (6,767 words) - 16:20, 6 October 2011
  • ** {{jira|SVC-8146}}: [[llRezAtRoot]]() does not set correct parameters (for sale) on rezzed object in Second Life RC BlueSteel 12.08.03.263047 * [15:19] Rex Cronon: u loose the old one or the new one that u just renamed?
    27 KB (3,853 words) - 16:39, 21 September 2012
  • [16:03] <font color=#005ab5><b>Rex Cronon</b><nowiki>: toysoldier u get right to the point:)</nowiki></font> ...den</b><nowiki>: one was SVC-8146, where llRezAtRoot() wasn't setting some parameters (for sale) correctly</nowiki></font>
    48 KB (7,414 words) - 17:21, 7 September 2012
  • <br>[12:08] Rex Cronon: when u say 4k compressed, u mean 4k vertices compressed? ...ntation. The tool lets you choose how much to simplify it, and has lots of parameters to play with. The advantage is that it will cost much less if you use the t
    50 KB (7,886 words) - 13:10, 15 September 2010
  • ...: Since kelly's was closed too, this is the only UG where we can ask about lsl related topics</nowiki></font> ...b>MartinRJ Fayray</b><nowiki>: Will there be a chance to catch someone for lsl related issues?</nowiki></font>
    54 KB (8,403 words) - 19:10, 9 November 2012
  • *** New LSL calls have been added to create/update/delete character behavior. ...hange their physical shape via LSL script (changing object position, shape parameters, scale, rotation, physics shape type, and linking/unlinking is generally bl
    36 KB (5,261 words) - 17:21, 10 August 2012
  • ...lace? I mean, could we already load-up some normalmap and specularmap prim parameters so they'll be showing right away when the viewer is out?</nowiki></font> ...Urriah</b><nowiki>: Qui, ask Kelly. Last I heard there was going to be no LSL for materials until phse 2 pass.</nowiki></font>
    54 KB (8,510 words) - 11:15, 27 February 2013
  • ...n: Yep, so the promoted bluesteel code had a sim crasher caused by a nasty LSL script that the compiler would hang on * [15:18] Rex Cronon: u could have your vendors change name randomly:)
    33 KB (4,678 words) - 15:50, 16 September 2011
  • * Added three new LSL functions: ...tems cannot use the [[llTeleportAgent]] or [[llTeleportAgentGlobalCoords]] LSL functions.
    36 KB (5,208 words) - 16:30, 26 July 2012

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