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  • **Use [[llGetLinkNumber]]() as the parameter to retreive the prim's name, not [[LINK_THIS]].
    2 KB (193 words) - 10:51, 19 September 2011
  • //Purpose: To change the texture on multiple prim sides(faces) of certain prims in a linked set based on the ...rections: Create a prim. Place pictures in prim inventory. Place script in prim inventory. Modify script parameters
    7 KB (758 words) - 21:10, 24 January 2015
  • |p2_type=float|p2_name=spinrate|p2_desc=rate of rotation in radians per second |p4_type=vector|p4_name=offset|p4_desc=offset from the center of the prim translates the '''axis'''
    2 KB (312 words) - 20:04, 4 August 2009
  • |cat1=Prim
    305 bytes (39 words) - 11:11, 28 November 2008
  • ...and that animations are started, stopped and tracked independently in each prim.
    2 KB (260 words) - 11:35, 5 December 2018
  • ...lter under pressure of competition, ie. to similarly decouple acreage from prim allocation. As your design is looking ahead, it would be best to couple it ...ense of experience / QoS. So the prim count, just like the ratio of sqm to prim, is an arbitrary rule of thumb for decent performance and experience, and s
    3 KB (552 words) - 05:14, 17 February 2009
  • {{LSLC/ja|}}{{LSLC/ja|Prim}}
    21 members (7 subcategories, 0 files) - 19:05, 27 December 2015
  • ...|c=Utilisé pour {{GetSet/fr|{{{1|}}}|obtenir|modifier|/}} la matiere de la prim.}}}} |desc=Change la matière de la prim. La matière n'influe pas sur la masse mais modifie les frottements, l'éla
    5 KB (503 words) - 02:07, 21 June 2008
  • {{LSLC/ja|}}{{LSLC/ja|Prim}}
    54 members (12 subcategories, 0 files) - 08:40, 18 December 2015
  • ====Rescale every prim in an object==== ...itiveParamsFast()]] functions (introduced in server 1.38) to rescale every prim in a linkset. This script works for both nonphysical objects rezzed on a p
    5 KB (599 words) - 16:29, 24 January 2015
  • // Open Prim Animator - by Todd Borst // Summary: This is a simple prim animation script. Just add this script
    15 KB (1,330 words) - 08:15, 25 January 2015
  • A linked prim? 4 the newbies :-)
    180 bytes (26 words) - 07:31, 2 December 2009
  • This script would normally be installed in the root prim of the target object. There is no need for additional copies in the child ...argument list on the selected linksets. A linkset is selected if its root prim is selected.
    2 KB (352 words) - 19:47, 17 December 2012
  • It came to my attention in the Sculpt Dev group that finding sculpted prim issues in the [https://jira.secondlife.com JIRA] bug tracking system is a b ====Capture prim linkset into single sculptie====
    3 KB (449 words) - 12:12, 8 August 2008
  • {{LSLC/fr|}}{{LSLC/fr|Prim}}
    13 members (3 subcategories, 0 files) - 13:25, 13 January 2008
  • ...Const|LINK_ROOT|integer|1|c={{{verb|refers to}}} the root prim in a multi-prim linked set}} ...linked set{{Footnote|handle=LINK_ROOT|LINK_ROOT does not work on single [[prim]] [[object|objects]]. Unless there is an avatar sitting on the [[object]].}
    6 KB (808 words) - 06:53, 4 May 2024
  • |return_text=correspondant au nombre de faces de la prim.
    335 bytes (48 words) - 14:18, 4 February 2008
  • |return_text=アイテムがprimのインベントリに追加されたタイムスタンプを含む。 ...item = llGetInventoryName(INVENTORY_ALL, 0); // 0 means the first item in prim's inventory.
    2 KB (129 words) - 15:59, 22 November 2023
  • ...f how to take and release controls of the owner on touch regardless of the prim this is in: llPassTouches(TRUE);//any prim that is touched will trigger the touch here
    3 KB (348 words) - 09:36, 19 March 2010
  • |func_desc=Tries to move the entire object so that the root prim is within 0.1m of {{LSLP|position}}. The object with the script will move the root prim position to the given location. The position is any position within the reg
    4 KB (537 words) - 02:37, 27 September 2022

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