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- |func_desc=Gets the specific object or prim money transaction limitations found in the list '''limits'''. Empty list t // Gets the overall money limit allowed to be paid out of the prim/object,1 KB (198 words) - 23:58, 25 September 2008
- ...anything else about the item, as far as I know, until the item leaves the prim's inventory and is rezzed in world (if it's an object). [[User:Innula Zenov637 bytes (107 words) - 13:58, 6 December 2011
- ...to be much better but seem like there's still some issue with prim gap and prim overlapping. Making it somewhat difficult to run through smoothly as possib2 KB (252 words) - 15:31, 11 November 2008
- (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it) #Drop this first script into the prim where you have the rest of the MLPV2 scripts;2 KB (316 words) - 12:22, 8 January 2014
- |func_desc=Permet de passer l'attribut "collision" aux [[prim|prims]] parents. |cat2=Prim/fr1 KB (201 words) - 13:18, 29 January 2008
- | ''' Massimo numero di prim''' ...le e offre le prestazioni migliori. Consente di avere un massimo di 15.000 prim e fino a 100 avatar contemporaneamente.2 KB (207 words) - 13:58, 13 May 2010
- ...Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or hi309 bytes (49 words) - 07:46, 6 September 2008
- ...ho reserved the lot can reset/relinquish their reservation by touching the prim again. The owner of the prim can reset anyone's reservation.3 KB (308 words) - 16:31, 24 January 2015
- [0010] Create a two-prim object "container". All "contents" should be placed into the child prim for testing.10 KB (1,484 words) - 14:00, 13 July 2007
- ...|globalen Koordinaten]], selbst wenn der Prim ein Child Prim oder der Root Prim eines [[attachment/de|Anhängsels]] (attachments) ist.}} ...nes Prims ist eingeschränkt, wenn es sich um einene nicht angehängten Root Prim handet. Die distanz ist auf 10m pro {{#var:position_const}} Aufruf beschrä3 KB (436 words) - 13:02, 30 November 2008
- *La descrizione di un prim è [[limit]]ata a 127 [[bytes]], qualunque stringa vada oltre quel limite v1 KB (210 words) - 11:49, 12 January 2012
- Example used in a prim to generate floating text. "/1 test test test" causes the prim to display:2 KB (230 words) - 17:31, 24 January 2015
- Enter key and side number, then drop script into prim Enter text, color and alpha, then drop script into prim1 KB (179 words) - 13:37, 8 January 2008
- ...Cette fonction peut servir a identifier l'orientation du plan de devant du prim puisque l'axe x local est perpendiculaire a ce plan. ...e l'orientation de l'{{HoverText|axe x local|direction arriere->avant d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob1 KB (199 words) - 01:47, 9 October 2008
- ...xperience of this? I just tried (verified there was wind) and as usual the prim only drifted if pushed in some way (not by wind). -- '''[[User:Fred_Gandt|F : It use to cause prim drift. Don't know if it still does. I wouldn't be surprised if they removed2 KB (278 words) - 23:20, 8 May 2010
- #Specify the new colour by changing the face of one prim in the linkset and then click on it. #Press Change in the dialogue menu. This will change the remaining prim faces matching the old colour in the linkset to the new colour specified in687 bytes (118 words) - 17:55, 19 December 2013
- ...pt that would trigger a specific sound when an avatar would collide with a prim that contained that sound. and imbedded each sound into a prim.2 KB (389 words) - 20:24, 16 June 2007
- ...e MLPV2 menu that, when clicked, play a looped sound in the content of the prim where the MLPV2 scripts are. (This script won't work for props, only for the prim where the MLPV2 scripts are, and the prims linked to it)2 KB (260 words) - 09:23, 25 December 2011
- |return_text=that is [[TRUE]] if {{LSLP|uuid}} and the [[prim]] the [[script]] is in are of the same [[group]], otherwise [[FALSE]]. |func_footnote=This function compares the {{mono|group-uuid}} of the [[prim]] containing the script to that of the {{mono|group-uuid}} of what {{LSLP|u5 KB (715 words) - 21:52, 3 February 2023
- ...Cette fonction peut servir a identifier l'orientation du plan de dessus du prim puisque l'axe z local est perpendiculaire a ce plan. ...alcule l'orientation de l'{{HoverText|axe z local|direction bas->haut d'un prim ayant une rotation q}} dans le {{HoverLink|Viewer_coordinate_frames/fr#Glob1 KB (201 words) - 01:45, 9 October 2008