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- ...desc=In the <code>(string)[[llGetUnixTime]]</code> format|p1_hover=In the (string)llGetUnixTime format |p2_type=string|p2_name=address|p2_desc4 KB (621 words) - 12:57, 30 April 2022
- string MSG_SETTEXT = "Processed Red Salt Cask"; string AdvName = "Red Salt"; // Adventure Name12 KB (1,318 words) - 08:47, 8 September 2011
- string MSG_SETTEXT = "Processed Red Salt Cask"; string AdvName="Red Salt"; // Adventure Name12 KB (1,329 words) - 08:44, 8 September 2011
- string NotecardName = "config"; string NotecardName = "config";6 KB (813 words) - 02:31, 13 May 2014
- llOwnerSay("Min: " + (string)min); llOwnerSay("Max: " + (string)max);6 KB (840 words) - 08:38, 25 January 2015
- == A bit about me (well, maybe a byte or so) == ...on)''']] A way to retrieve JSON_STRING without having it "enhanced" by LSL String handling.4 KB (631 words) - 20:28, 24 September 2013
- | (integer)-1 || 6 || Saves 1 byte. | x<nowiki>|</nowiki>~x || 5 || Equivalent to -1. Saves 1 byte vs 0xffffffff, 2 bytes vs -1.7 KB (1,129 words) - 03:11, 21 July 2014
- La mémoire d'un script LSL est divisée en 4 sections : code exécutable (byte-code), pile (stack), mémoire libre, tas (heap). La mémoire libre n’est ...t stockés dans la zone du tas. Les pointeurs de la zone du tas (pour les [[string/fr|chaînes de caractères]], les [[list/fr|listes]] et les [[key/fr|clés]5 KB (737 words) - 05:38, 9 August 2008
- string hexc="0123456789ABCDEF"; string Base64_SHA1(string plain, integer bit_length) {13 KB (1,601 words) - 16:52, 9 December 2023
- string XREQUEST_PASSPHRASE = "nVBh)cCBy7l6ieihewF3Y__QZZ"; string hash=llMD5String(body + XREQUEST_PASSPHRASE,0);7 KB (1,203 words) - 05:28, 29 January 2009
- |p2_type=string|p2_name=subject |p3_type=string|p3_name=message3 KB (465 words) - 15:43, 23 February 2023
- The LSL memory space is divided into four sections: Byte-code, Stack, Free Memory, Heap. Free Memory isn't an allocated block of mem ...ng]]s, [[list]]s and [[key]]s are stored in the Heap. Heap pointers (for [[string]]s, [[list]]s & [[key]]s), [[integer]]s, [[float]]s, [[vector]]s and [[rota5 KB (751 words) - 13:44, 9 October 2023
- == [[llMessageLinked]] key parameter as string == ...ed. When the link_message event is triggered, the key can be typecast to a string (implicitly or explicitly) without any value degradation.12 KB (1,708 words) - 03:59, 11 June 2023
- string Size(integer iData,integer iBytes) string s = (string)iData;9 KB (985 words) - 06:02, 6 August 2019
- array where each element is a Unicode character. So, we'll use a string as a we want as fixed-sized Unicode strings. Then you can use the usual [[string]] functions8 KB (1,234 words) - 05:57, 16 January 2012
- ...proprietary language with syntax similar to C#. It compiles down to a 16KB byte code that is executed on the server. Execution is done fully within that 16 ...er or from the script engine. The functions are normal functions like math/string manipulation and world manipulation. LSL2 language also has relatively adva7 KB (1,162 words) - 08:45, 1 October 2008
- ...fixed and the 255 byte limit has also been removed - so the length of the string is now only limited with the available script memory. --[[User:MSo Lambert2 KB (223 words) - 11:02, 5 June 2013
- Returns the number of bytes a string takes in UTF-8 coding, to guard against clipped messages and to split long Script to find out the byte size of a mesh in the asset server for all LOD levels, used in Land Impact2 KB (239 words) - 01:45, 8 August 2015
- |p2_type=string|p2_name=message // "" saves byte-code over NULL_KEY3 KB (509 words) - 15:24, 17 November 2022
- string Float2Sci(float input) return llDeleteSubString((string)input, -5, -1);//trim off the trailing zero's, don't need them.13 KB (1,690 words) - 09:16, 16 June 2016