Template:LSL Constants/Vehicle
Revision as of 13:04, 13 February 2007 by Strife Onizuka (talk | contribs)
Constant | Value | Type | Description|- | VEHICLE_ANGULAR_DEFLECTION_EFFICIENCY | 32 | float | slider between 0 (no deflection) and 1 (maximum strength) | ||||||||||||||||||||||||
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VEHICLE_ANGULAR_DEFLECTION_TIMESCALE | 33 | float | - | VEHICLE_ANGULAR_FRICTION_TIMESCALE | 17 | vector | - | VEHICLE_ANGULAR_MOTOR_DECAY_TIMESCALE | 35 | float | - | VEHICLE_ANGULAR_MOTOR_DIRECTION | 19 | vector | - | VEHICLE_ANGULAR_MOTOR_TIMESCALE | 34 | float | exponential timescale for the vehicle to achive its full angular motor velocity | ||||||||||||
VEHICLE_BANKING_EFFICIENCY | 38 | float | slider between -1 (leans out of turns), 0 (no banking), and +1 (leans into turns) | ||||||||||||||||||||||||||||
VEHICLE_BANKING_MIX | 39 | float | slider between 0 (static banking) and 1 (dynamic banking) | ||||||||||||||||||||||||||||
VEHICLE_BANKING_TIMESCALE | 40 | float | exponential timescale for the banking behavior to take full effect | ||||||||||||||||||||||||||||
VEHICLE_BUOYANCY | 27 | float | slider between -1 (double-gravity) and 1 (full anti-gravity) | ||||||||||||||||||||||||||||
VEHICLE_HOVER_HEIGHT | 24 | float | height the vehicle will try to hover (*1) | ||||||||||||||||||||||||||||
VEHICLE_HOVER_EFFICIENCY | 25 | float | slider between 0 (bouncy) and 1 (critically damped) hover behavior | ||||||||||||||||||||||||||||
VEHICLE_HOVER_TIMESCALE | 26 | float | period of time for the vehicle to achieve its hover height | ||||||||||||||||||||||||||||
VEHICLE_LINEAR_DEFLECTION_EFFICIENCY | 28 | float | slider between 0 (no deflection) and 1 (maximum strength) | ||||||||||||||||||||||||||||
VEHICLE_LINEAR_DEFLECTION_TIMESCALE | 29 | float | - | VEHICLE_LINEAR_FRICTION_TIMESCALE | 16 | vector | - | VEHICLE_LINEAR_MOTOR_DECAY_TIMESCALE | 31 | float | - | VEHICLE_LINEAR_MOTOR_DIRECTION | 18 | vector | - | VEHICLE_LINEAR_MOTOR_TIMESCALE | 30 | float | - | VEHICLE_LINEAR_MOTOR_OFFSET | 20 | vector | offset from the center of mass of the vehicle where the linear motor is applied.|- | VEHICLE_REFERENCE_FRAME | 44 | rotation | - | VEHICLE_VERTICAL_ATTRACTION_EFFICIENCY | 36 | float | slider between 0 (bouncy) and 1 (critically damped) attraction of vehicle z-axis to world z-axis (vertical) |
VEHICLE_VERTICAL_ATTRACTION_TIMESCALE | 37 | float | exponential timescale for the vehicle to align its z-axis to the world z-axis (vertical) |