Mesh/Uploading a simple mesh
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Revision as of 12:07, 29 September 2010 by Seraph Linden (talk | contribs)
Uploading a mesh is a fairly straightforward process, similar to how you would upload an animation or texture. This walkthrough will cover the workflow for uploading a basic object with basic properties. If you're new to mesh, this is where you'll want to get started. This walkthrough will bypass a lot of the more complex customization and advanced features of mesh; we'll get into some of those in later walkthroughs.
Obtain a Second Life compatible mesh file
SL's mesh import is able to read COLLADA (".dae") files.
- Download a COLLADA model file to your computer:
- Download duck.dae from https://collada.org/owl/download.php?sess=0&parent=126&expand=1&order=name&curview=0&binary=1&id=698/
- Alternatively, you can download any ".dae" file from the COLLADA public repository, where "duck.dae" came from.
- Stick this file anywhere on your hard drive.
Upload the mesh file to Second Life
- Open the main menu "Build" menu, choose "Upload", click "Model...".
- (Alternately, open your Inventory View, click the "+" menu button, "Upload" > "Model...").
- This will cause a file dialog box will open.
- Find and select the "duck.dae" file from your computer. The Import Model window will then appear.
- Click the "Generate LOD" button at the top of this window.
- The viewer will take a moment to process this, then the Upload button will become clickable.
- Click the 'Upload' button.
- You will see 2 assets inserted into your Inventory:
- One will appear in the Meshes folder, and one will appear in the Objects folder.
- These will appear as "LOD3spShape" for the duck object (if you're having trouble finding them, go to the "RECENT" tab in your inventory.)
- We only care about the Object right now.
Add your mesh object to the world
- Drag the new object from your "Objects" folder to anywhere on the ground where you have permissions to build.
- A duck model will appear on the ground.
- You can use the duck mesh as you would any other object -- scale it, texture it, attach it, script it, whatever you like.