User:ANSI Soderstrom/Threading with LSL
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All About : Threating with LSL (Creating Low-Lag-Items)
Some functions in SL creating a lot of lag on the server-side. But the greatest lag is not coming from llSetRot() or something like that, but from loops !!! Do->while and for->to->next loops are the greatest lagproducers at the beginners level in SL. Furthermore its impossible to trigger a Event while a loop is running.
Some people say, timers are the godlike-laggers, but now we learn how to use timers for the opposite :)
We try to rotate the Prim around a angle of 360 degrees and producing no lag, because we wait at every loop for free server-power and can handle events while the loop is running.
<lsl> integer LOOP_COUNT; float THREATING_SPEED = 0.001; // 0.25 is nearby a NULL-Lag item !
default {
state_entry()
{
// use the timer event instead of a loop and make sure we can handle events while the loop is running...
LOOP_COUNT = 360;
llSetTimerEvent(THREATING_SPEED);
}
timer() {
// save serverPower
llSetTimerEvent(0);
// Do a loop (if possible)
if(LOOP_COUNT) {
// Rotate the Prim around his axis
llSetRot(llGetRot()*llEuler2Rot(<0,0,LOOP_COUNT>*DEG_TO_RAD));
// increment the loop
--LOOP_COUNT;
// look for events and do again the loop
llSetTimerEvent(THREATING_SPEED);
}
}
} </lsl>