Animation Guide
Revision as of 10:43, 26 October 2010 by Jeremy Linden (talk | contribs) (Text replace - '{{KBmaster}}' to '<noinclude>{{KBmaster}}</noinclude>')
An animation is a set of intructions that cause an avatar to engage in a sequence of motions. Custom animations can be created in programs such as Poser, Blender, and others. Several Resident-created animation applications have been released over the years:
- Posemaker - see forum discussion.
- Avimator - see forum discussion
- Slat - see forum discussion.
To import animations into Second Life from these programs:
- Save the animation in biovision hierarchy (BVH) format
- Choose the File > Upload Animation command.
There is a L$10 fee for uploading an animation. For more information on uploading an animation, see How to upload an animation.
You can use animations in gestures; but don't confuse the two. To activate an animation in your inventory, double-click the animation name. This opens a dialog box with the animation name, a field in which to see or enter a description of the animation, and two buttons:
- Play Locally allows you to see the animation, but it will not will be visible to other Residents. This is useful to make sure the animation is really something you want others to see your avatar doing.
- Play in World allows the Residents within visual range to see your avatar perform the animation. For more information on animations, and how to create them, see Animation.