User:Pedro Oval/GIMP Layers to SL Animated Texture

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Revision as of 10:08, 6 December 2010 by Pedro Oval (talk | contribs) (Update to 2.0pre1 (all features intended for this version were added))
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Development version

<scheme>

Layers to SL Texture Animation, version 2.0pre1
Written by Pedro Oval, 2010-12-04.
Donated to the public domain.
Thanks to Digital Dharma for the suggestions.

(define (script-fu-layers-to-sl-anim curimg curdrawable xframes yframes showscript fps)

 ; Read the layer IDs and the total number of layers from the original image.
 (define layerset (gimp-image-get-layers curimg))
 (define numframes (car layerset))
 (set! layerset (cadr layerset))
 ; The frame size X and Y is the size of the original image.
 (define framesizex (car (gimp-image-width curimg)))
 (define framesizey (car (gimp-image-height curimg)))
 ; Get the image type; indexed images need special treatment.
 (define imgtype (car (gimp-image-base-type curimg)))
 ; Check if the given number of horizontal x vertical frames matches
 ; the number of layers in the original image. If yes, proceed; if not,
 ; show an error message.
 (if (= numframes (* xframes yframes))
   (begin
     ; New image
     (define img (car (gimp-image-new (* framesizex xframes) (* framesizey yframes) imgtype)))
     ; We don't touch the original image, so we start a new undo group
     ; for the new image instead.
     (gimp-image-undo-group-start img)
     (if (= imgtype INDEXED)
       (begin
         ; Indexed images need the palette to be copied to the new image.
         (define palette (gimp-image-get-colormap curimg))
         (gimp-image-set-colormap img (car palette) (cadr palette))))
     ; Loop betwen 0 and numframes - 1.
     (define frame 0)
     (while (< frame numframes)
       ; For each layer/frame:
       (begin
         ; Show progress as the current frame relative to the number of frames.
         (gimp-progress-update (/ frame numframes))
         ; Read the individual layer ID, starting from the bottom.
         (define oldlayer (vector-ref layerset (- numframes frame 1)))
         ; Create new layer as a copy of this one and add it to the image.
         (define newlayer (car (gimp-layer-new-from-drawable oldlayer img)))
         (gimp-image-add-layer img newlayer -1)
         ; Add alpha if the layer doesn't have it.
         (if (= (car (gimp-drawable-has-alpha newlayer)) FALSE)
           (gimp-layer-add-alpha newlayer))
         ; Calculate the offsets and crop size.
         (define offsets (gimp-drawable-offsets oldlayer))
         (define newsizex (car (gimp-drawable-width oldlayer)))
         (define newsizey (car (gimp-drawable-height oldlayer)))
         (define offsetx (car offsets))
         (define offsety (cadr offsets))
         (if (< offsetx 0)
           (begin
             (set! newsizex (+ newsizex offsetx))
             (set! offsetx 0)))
         (if (< offsety 0)
           (begin
             (set! newsizey (+ newsizey offsety))
             (set! offsety 0)))
         (if (> (+ offsetx newsizex) framesizex)
           (set! newsizex (- framesizex offsetx)))
         (if (> (+ offsety newsizey) framesizey)
           (set! newsizey (- framesizey offsety)))
         ; Calculate frame position X and Y.
         (define framey (truncate (/ frame xframes)))
         (define framex (- frame (* framey xframes)))
         (set! framex (* framex framesizex))
         (set! framey (* framey framesizey))
         ; Resize and place the layer.
         (gimp-layer-resize newlayer
                            newsizex
                            newsizey
                            (- (car offsets) offsetx)
                            (- (cadr offsets) offsety))
         (gimp-layer-set-offsets newlayer (+ framex offsetx) (+ framey offsety))
         ; Force it visible.
         (gimp-drawable-set-visible newlayer TRUE)
         ; All done. Next loop iteration.
         (set! frame (+ frame 1))))
     ; Progress 100%
     (gimp-progress-update 1.0)
     ; Merge visible layers (all are visible now).
     (define mergedlayer (car (gimp-image-merge-visible-layers img CLIP-TO-IMAGE)))
     ; Make the new layer the size of the image.
     (gimp-layer-resize-to-image-size mergedlayer)
     ; Convert the image to RGB if it is not already.
     (if (not (= imgtype RGB))
       (gimp-image-convert-rgb img))
     ; Detect alpha by converting it to a selection.
     (gimp-selection-layer-alpha mergedlayer)
     ; If there is no useful alpha, the selection should cover the whole image.
     ; Invert it, and if it becomes empty, then it means that alpha was not
     ; in use: the whole image was covered with 100% opacity.
     (gimp-selection-invert img)
     (define hasalpha (car (gimp-selection-bounds img)))
     (gimp-selection-none img)
     ; If it didn't have any alpha, remove the alpha mask from the layer.
     (if (= hasalpha FALSE)
       (gimp-layer-flatten mergedlayer))
     ; All done - close the undo group and add a display window for the new image.
     (gimp-image-undo-group-end img)
     (gimp-display-new img)
     ; Show the script if requested
     (if (= showscript TRUE)
       (gimp-message (string-append "default\n{\n    state_entry()\n    {\n"
                                    "        llSetTextureAnim(ANIM_ON | LOOP, "
                                    (number->string xframes)
                                    ", "
                                    (number->string yframes)
                                    ", 0.0, "
                                    (number->string (* xframes yframes))
                                    ".0, "
                                    (number->string fps)
                                    ");\n    }\n}\n"))))
   ; If the frame counts didn't match...
   (gimp-message "Error: Number of layers doesn't match horizontal x vertical frames")))
Register the function.

(script-fu-register "script-fu-layers-to-sl-anim"

                   _"<Image>/Script-Fu/SecondLife/Frames to texture..."
                   _"Convert a set of layers (frames) to a texture suitable for llSetTextureAnim."
                   "Pedro Oval"
                   _"Public Domain"
                   "2010-12-04"
                   "RGB*, GRAY*, INDEXED*"
                   SF-IMAGE        "Image"        0
                   SF-DRAWABLE     "Drawable"     0
                   SF-ADJUSTMENT   _"# of horizontal frames" '(2 1 1024 1 10 0 1)
                   SF-ADJUSTMENT   _"# of vertical frames"   '(2 1 1024 1 10 0 1)
                   SF-TOGGLE       _"Generate LSL script?"   TRUE
                   SF-VALUE        _"Frames per second (for script):" "10.0")

</scheme>

New in this version with respect to the stable one:

  • Add progress indicator.
  • Clip each layer to its rectangle.
  • Respect the original offsets of layers.
  • Do the merge down in the correct order.
  • Add alpha to the layers that lack it.
  • Set the final layer's size to the image's size.
  • Extensively commented.
  • Generate the LSL script.
  • Automatically remove alpha from the final image if not needed.

TODO list

  • Perhaps change the strategy to use gimp-image-duplicate to simplify the process.
  • Add the opposite conversion: given an animated texture, split it into layers.
  • Read the layer name to see if it includes the word "(combine)", and if so, combine it, as the Unoptimize filter does.