Mesh/Troubleshooting
< Mesh
Jump to navigation
Jump to search
Revision as of 11:39, 31 December 2010 by Bea Linden (talk | contribs) (Created page with "If you're having problems importing the model you created, please check these things. ===COLLADA file=== We support the COLLADA 1.4 specification. Our COLLADA parser recognizes…")
If you're having problems importing the model you created, please check these things.
COLLADA file
We support the COLLADA 1.4 specification.
Our COLLADA parser recognizes the following nodes:
- geometry
- geometry_instance
- skin
- ... not yet complete ...
Export triangles
We support triangles and polygons, not nurbs, surface patches, etc.
Skin weights
We support up to 4 influences per vertex.
Rigging
Your skeleton names and hierarchy must match the Second Life avatar skeleton.
Model size
If the model you're importing is too small or too big, please check the unit settings in your modeling software.
Axis
In Second Life, the Z-axis is the vertical axis.