Mesh Caching test
Revision as of 15:58, 18 January 2011 by Kurt Linden (talk | contribs) (Created page with "=Scope= The Mesh Cache saved to VFS. The purpose of this test is to confirm that Mesh data is being cached where expected and when objects are in the cache those objects are re…")
Scope
The Mesh Cache saved to VFS. The purpose of this test is to confirm that Mesh data is being cached where expected and when objects are in the cache those objects are retrieved from the cache and not re-requested. Also that expected behavior is occurring when the Mesh Cache is empty and full and any performance differences when viewing cached data.
Confirm Mesh Cache Tests
Using Show Render Display
- The Mesh Cache data can be viewed in Develop > Show Info > Show Render
- Log into area where you are not viewing or near any meshes. Confirm the mesh cache should indicate 0 / 0 Mb read/write (or close to it)
- Import a mesh that is is larger than 4 kb (connery.dae or duck.dae will work) and rez the object in-world to an area where there are no other objects that will be added or removed during the test.
- In Preferences > Setup select the Reset button next to Cache location to clear the cache (requires relog)
- After login, view the rezed mesh and observe the change in MB Mesh data received - that is the size of the mesh in MB (confirm with packet sniffing??)
- Confirm that that amount was also written to the cache in the Read/Write section
- Delete the object
- Rez the same object again and confirm that no change is seen in the MB Mesh data received also no change should be seen in the MB written to the cache. Confirm that MB Mesh cache read is the equivalent of the size of the mesh minus ~4 kb - the first 4 kb are fetched and cached previously when getting the header. This would confirm (according to the values displayed in the console) that the mesh cache was being used to retrieve the mesh object. (this value seems to not be consistent, filing issue to determine if this is expected behavior) SH-811
Note: Because the first 4 kb of a mesh is fetched and cached when getting the header, if the whole mesh is under 4 kbytes subsequent loads just pull from the cache (or if some LOD of the mesh fits in the first 4 KB) and no additional data is written to the cache for that mesh. Important to take this into account when confirming expected values in the Show Render display.
- Log out
- Log back in to same location
- Confirm 0 MB of mesh data is received and 0 Mb written to the cache - the amount read from the cache should be consistent with the size of the mesh minus the 4 kb header (this value seems to not be consistent, filing issue to determine if this is expected behavior) SH-811
- Log out
- Clear the cache
- Log in and fly around a region with several mesh objects
- Observe and record the values for Mesh Data received and Mesh cache read and write
- Log out and log back in and observe roughly the same Mesh data
- Confirm that the the Show Render console that this mesh data is being read from the cache. There may be some additional mesh data received and written to the cache if not viewing exactly the same scene as in previous session.