Walker Sound
I've seen a lot of these around the grid, I've made this one as efficient as I can. To use it you can just put the script in a prim along with a sound and then attach it to your avatar, there is no need to modify the script. But if you wanna do it, who's gonna stop ya?
<lsl> integer walking; string sound;
default {
on_rez(integer omitted)
{
llResetScript();
}
state_entry()
{
sound = llGetInventoryName(INVENTORY_SOUND, 0);
llSetTimerEvent(0.5);
}
timer()
{
integer info = llGetAgentInfo(llGetOwner());
if(info & AGENT_WALKING)
{
if(walking == FALSE)
{
walking = TRUE;
llLoopSound(sound, 1.0);
}
}
else
{
walking = FALSE;
llStopSound();
}
}
} </lsl>